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  #1  
Old April 21st, 2010, 08:16 AM

Jorus Jorus is offline
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Default Saving spy/map info

Perhaps this is a newbie question, but I have a problem with retaining all the good provincial information (e.g. fortresses, capitals, etc) that my spies discover. A few turns later, I've forgotten it all.
It might also be convenient to add notes.
I realize I could reload the TRN files, but that seems a bit tedious, and repetitive. Perhaps I should print out a blank map and pencil the info in, but that seems so out of date with a computer game.

Is there a more elegant solution?

Thanks, Jorus.

PS
more memory pills is not the answer, they haven't worked yet.
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  #2  
Old April 21st, 2010, 08:36 AM

Sombre Sombre is offline
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Default Re: Saving spy/map info

Zoom the map out. Take a screenshot. Annotate on a new layer.
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Old April 21st, 2010, 11:16 AM

Psycho Psycho is offline
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Default Re: Saving spy/map info

I just use notepad
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  #4  
Old April 21st, 2010, 05:45 PM
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vfb vfb is offline
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Default Re: Saving spy/map info

I just don't delete the old turns from my mailbox.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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