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  #11  
Old March 6th, 2010, 12:12 PM

Maerlande Maerlande is offline
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Default Re: The Beavers

Hey Amonchakad,

But I'm doing SOO much better. No baiting, no name calling, no profanity. This one is just nice clean fun. And even pretty much SFW.

I'm practicing my Drinking and Posting skillzz.
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  #12  
Old March 7th, 2010, 09:50 PM
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BigDaddy BigDaddy is offline
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Default Re: The Beavers

Quote:
Originally Posted by Squirrelloid View Post
Someone buy BigDaddy a clue. And Gandalf.

The obvious next nation is puppies, anyone can see that. Preferably wrapped in warm garments.

Unfortunately, the first thing the beaver nation would do would be to tell us to stop playing computer games, and because they are totally OP (good call Sir D), we'd listen, and no more modding work would get done.
Maybe I just realize that there are domesticated beavers... but, certainly, the feral ones -should- require a lot less scouting, and, it is likely, will let you continue to mod, even if they complain about it... If you really like modding, afterall, the beavers really should have no problem with that ultimately, and it is likely that they will learn to regret their feral nature, and thus scouting requirments should decrease greatly. You still have to be nice to them of course...
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  #13  
Old March 8th, 2010, 01:28 PM

Belac Belac is offline
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Default Re: The Beavers

This nation should really get a national Cougar summon, with Seduction ability and a claw attack that does half damage against units with Old Age.

And it should also get an automatic domsummon that increases with Growth scales.
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  #14  
Old March 8th, 2010, 07:30 PM
Squirrelloid Squirrelloid is offline
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Default Re: The Beavers

Quote:
Originally Posted by Gandalf Parker View Post
Quote:
Originally Posted by Squirrelloid View Post
Someone buy BigDaddy a clue. And Gandalf.

The obvious next nation is puppies, anyone can see that. Preferably wrapped in warm garments.

Unfortunately, the first thing the beaver nation would do would be to tell us to stop playing computer games, and because they are totally OP (good call Sir D), we'd listen, and no more modding work would get done.
Puppies? What nation is represented by puppies? Vatican City? Gibraltar?
I think I have a clue bat around here somewhere...
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  #15  
Old March 9th, 2010, 02:41 AM
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lch lch is offline
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Default Re: The Beavers

Quote:
Originally Posted by Squirrelloid View Post
I think I have a clue bat around here somewhere...
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  #16  
Old March 9th, 2010, 10:33 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: The Beavers

THAT might be an interesting unit to the game.

I wonder what features the Clue Bat could have (that the game actually supports). Fortune teller? Maybe an extended flight distance with high stealth and spy ability?
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  #17  
Old March 9th, 2010, 12:13 PM

Belac Belac is offline
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Default Re: The Beavers

It could have an attack that does double damage against Feebleminded units. Is that supported?
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  #18  
Old March 9th, 2010, 03:30 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: The Beavers

Quote:
Originally Posted by Belac View Post
It could have an attack that does double damage against Feebleminded units. Is that supported?
LLOL
I dont know. But I love the idea. Perfect addition to it.
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  #19  
Old March 11th, 2010, 03:30 PM
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Wrana Wrana is offline
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Default Re: The Beavers

Quote:
Originally Posted by Gandalf Parker View Post
THAT might be an interesting unit to the game.

I wonder what features the Clue Bat could have (that the game actually supports). Fortune teller? Maybe an extended flight distance with high stealth and spy ability?
Fortune teller - surely. Awe, probably. As an effect of its usage on poor clueless one should be just that. Maybe fear - for those still clueless.
And then probably either patrol bonus or dowser... I don't know.
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  #20  
Old March 12th, 2010, 08:19 AM
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Wrana Wrana is offline
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Default Re: The Beavers

Quote:
Originally Posted by Belac View Post
It could have an attack that does double damage against Feebleminded units. Is that supported?
Yes!!! How could i forgot??
It's not supported for now. But we can ask developers. And ask them again. And again...
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