Re: Nations under CBM 1.6
You're right, but that's just the way its going to be with the current system. Perhaps one thing that could help would be to try and make more national commanders thuggable, but that's not a real solution. In the end, unless you're playing an NI map or national commanders become recruitable outside a fort somehow they're going to run a very long third to mages and spies/assassins.
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