.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 8th, 2010, 02:47 PM
FAJ's Avatar

FAJ FAJ is offline
First Lieutenant
 
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
FAJ is on a distinguished road
Default Generating Bad Events, with Luck-3

I have never really run into this event before, but I have been testing blood fountains recently, and I have found that I get the same 2 bad events 9 times out of 10 within the first 5-10 turns.

One says bogus came and set free a bunch of my blood slaves.

The other says that the wailing of the blood fountain has caused a percentage of the population to leave the province.

In all my test I have luck 2 or 3, with order 1 or 2. I can understand that getting the "wailing of the blood fountain causes..." event is virtue of me having the pretender, and perhaps the bogus event makes most sense because you are garunteed to have slaves for him to liberate. But does having the god generate bad events regardless of the fortune scale? Even with luck 3, I tend to get 50-50 good/bad events when using the blood fountain.

or does the particular god choice just flavor the bad events you were going to get anyways?

I suppose I have just been frustrated with having luck-3 and fortune tellers, and still I get these 2 events fairly regularly (not many times per game, just often in the first year of any game I start).
Reply With Quote
  #2  
Old January 8th, 2010, 03:09 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Generating Bad Events, with Luck-3

How many fortune tellers?

I thought for the blood fountain one the requirements were thus - event happens in province containing blood fountain. Event is bad. Event picked at random is that one, specifically.

But it sounds like it happens more than that would indicate. Maybe it's just that any bad event that happens in the same province as the blood fountain has a flat percentage chance of being converted into the blood fountain one. Or even any event at all, good or bad (thereby ignoring fortune tellers).
Reply With Quote
  #3  
Old January 8th, 2010, 03:13 PM
FAJ's Avatar

FAJ FAJ is offline
First Lieutenant
 
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
FAJ is on a distinguished road
Default Re: Generating Bad Events, with Luck-3

Not many, maybe 3-4 when the events happen. I don't really know how fortune telling works anyways

Maybe it is just a very unlikely fluke. I am in an MP now with a fountain, nearing turn 40, and I never saw the event once.
Reply With Quote
  #4  
Old January 10th, 2010, 11:31 AM
Poopsi's Avatar

Poopsi Poopsi is offline
Sergeant
 
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
Poopsi is an unknown quantity at this point
Default Re: Generating Bad Events, with Luck-3

Bad events are definitedly possible, even with luck 3. Just less likely to happen, particularily the worse ones.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.