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July 12th, 2002, 05:58 PM
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Re: What good are drones? [EOM]
i doubt this will be incorporated into the game anytime before SE-V, but maybe some of the beta-brigade can suggest it:
it would be nice if drones served the same function they do TODAY. a way to do things remotely (move-to order, please) and with out the risk of life. well, of friendly life. if the loss of drones in combat did not affect happyness, or had a reduced effect on happyness, that would be GREAT. preferably moddable from the happyness types file, if killing things with drones made people happy but loosing drones had no adverse effect on your populations mood, there would be a compelling reason to use them.
this could also be extended to master computers. and satelites. it would be neat if it could be extended to replicants produced by organic facilities, but that could be ambigious and unbalancing.
Ideally (would require a complete game overhaul to support) some sort of cultural value system (similar to those in the MOO3 design doc, which probably wont exist in the final Version) where different cultures would view the use of robotic ships differently, or using organic replicants in combat had different morale effects for different cultures.
and while im dreaming, i want a pony. no scratch that, while im dreaming, i want one of these:
http://members.tripod.com/~Slippery_.../Steyr_AMR.htm
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July 15th, 2002, 08:14 PM
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Re: What good are drones? [EOM]
Quote:
Originally posted by Trajan:
Gentlemen,
I am using drones in my DevNull Mod game vs the CPU. My current tactic is to use them to glass the computer's unprotected rear planets, rather than launch a ship to do it. The zero maintenance is a big bonus.
I especially enjoy launching them from a system where I sent a cloaked troop ship to capture the planet. I had some drones in the cargo bays to begin with, and have been building them ever since. Occasionally, I deliver a new load via transport.
This keeps the damnable CPU players off balance while I grind through their systems one at a time.
Cheers!
Trajan
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The other way to do this is build a base or two in the "empty" systems scattered through the enemy's territory (asteroid-only systems, nebulas, "proto-star", etc.). With space station sizes, it'd take 2 bases - one with space yard, one with drone launchers. Base station size & above could combine a space yard & launchers. Of course, you also have to provide a "spotter" ship to warp into the occupied system, and then lauch drones, but you could use a very small ship for that...
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July 15th, 2002, 08:45 PM
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Re: What good are drones? [EOM]
I guess what I'm not understanding (actually started another thread about this) is HOW you are grouping the drones for ATTACK. If you shift-right click, and target an enemy fleet, all of the drones arrive at the same time, but attack the fleet individually in seperate tactical combats. I would imagine that the same thing happens when attacking a planet. So, is the only way to launch multiple drones in one tactical combat to enter combat with a ship loaded with drones, and launch them every turn?
BTW, I am not asking about the denuvalmod...I'm using TDM and Standard.
[ July 15, 2002, 19:45: Message edited by: sachmo ]
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July 15th, 2002, 09:07 PM
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Re: What good are drones? [EOM]
Quote:
Originally posted by Puke:
i doubt this will be incorporated into the game anytime before SE-V, but maybe some of the beta-brigade can suggest it:
it would be nice if drones served the same function they do TODAY. a way to do things remotely (move-to order, please) and with out the risk of life. well, of friendly life. if the loss of drones in combat did not affect happyness, or had a reduced effect on happyness, that would be GREAT. preferably moddable from the happyness types file, if killing things with drones made people happy but loosing drones had no adverse effect on your populations mood, there would be a compelling reason to use them.
this could also be extended to master computers. and satelites. it would be neat if it could be extended to replicants produced by organic facilities, but that could be ambigious and unbalancing.
Ideally (would require a complete game overhaul to support) some sort of cultural value system (similar to those in the MOO3 design doc, which probably wont exist in the final Version) where different cultures would view the use of robotic ships differently, or using organic replicants in combat had different morale effects for different cultures.
and while im dreaming, i want a pony. no scratch that, while im dreaming, i want one of these:
http://members.tripod.com/~Slippery_.../Steyr_AMR.htm
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Request? We positively demanded it. We told MM that recon and patrol were inherent in the concept 'drone' and he'd be bashed forever if he didn't include the ability to send drones to an arbitrary location or on patrol. He still didn't include the abilities we wanted. What else can we do? Like so many other things, it would apparently require some huge ground-swell of protest from the Users to get it included.
[ July 15, 2002, 20:11: Message edited by: Baron Munchausen ]
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July 18th, 2002, 06:48 AM
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Re: What good are drones? [EOM]
Quote:
I guess what I'm not understanding (actually started another thread about this) is HOW you are grouping the drones for ATTACK. If you shift-right click,
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And as I mentioned in that thread, multi-select is shift-left click on my computer.
Do you have your mouse configured to be used left-handed?
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July 18th, 2002, 09:09 PM
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Re: What good are drones? [EOM]
the drones really are totally a waste unless you can have move/warp orders. They should be like unmanned explorers as well as rammers.
and in starfire, how are we to make SBMHAWKS and RD2s without the ability to move through the warp point unless a target has been selected, any ideas?
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July 18th, 2002, 09:15 PM
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Re: What good are drones? [EOM]
Quote:
Originally posted by capnq:
quote: I guess what I'm not understanding (actually started another thread about this) is HOW you are grouping the drones for ATTACK. If you shift-right click,
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And as I mentioned in that thread, multi-select is shift-left click on my computer.
Do you have your mouse configured to be used left-handed? I stand...sorry, I sit corrected. Shift-Left Click it is.
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