Re: Limited thanksgivin' game?
My original idea was to bring back old school playing where nobody should not be dropped off at the beginning for BS reasons such as vampire count storming succesfully your walls ect, but instead they could actually build their realm in peace. That is why rare events - which everybody taking luck scales could be able to compensate by taking turmoil and also this is why quite big map suggestion with only few players....however when suggesting seven or so players that was because I knew that most of us here are from Americas and we would not be able to get many players anyway. And the original idea maintains the reason for slow research. Low level spells would be more usefull for longer time period. I would have also been willing to go so far as taking very slow research, while I know it faces lots of resistance.
Well, the window of opprotunity for rushing the beginning is now closed maybe for ever for me.
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