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November 8th, 2009, 05:10 PM
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Sergeant
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Join Date: Jan 2009
Posts: 255
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Thanked 4 Times in 4 Posts
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Modding loyalty question
Is there a specific command that makes something able to turn around and attack friends sometimes? I know there are summons, like the lamashtas that do this, but I want to know if it's possible as a part of a unit and not a spell's property.
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November 8th, 2009, 05:52 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Modding loyalty question
I believe it can be modded in (atleast I hope so), but I don't know, and that may just be wishful thinking...
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You've sailed off the edge of the map--here there be badgers!
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November 8th, 2009, 06:08 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Modding loyalty question
There are certain spells with this effect that target enemies. You may be able to use one of these spells to create a new spell that targets the caster. Then give that spell to a commander with the #onebattlespell command. Normally you cannot use #onebattlespell for custom spells but there are several numbered spell slots that don't do anything, so you just need to override one of them with #selectspell. This should at least give the desired effect to commanders.
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November 8th, 2009, 08:02 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Modding loyalty question
There are certain units that "break free". Eater of the Dead comes to mind. Maybe using it as a base then changing EVERYTHING else about it will give you what you want.
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November 9th, 2009, 01:51 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Modding loyalty question
I'm not sure if the special ability of the Lammashta's "unloyalty" is in the unit itself or the spell. If it is in the unit, you could just try copystatting the Lammastha unit and see how it goes (although there is that undead "tag" you can't get rid of).
Like Foodstamp said, you could also make a commander that gives the "Confusion/Rage" debuff on himself at the start of combat, which would give the commander a 50% of attacking own troops. The downside is that the unit would move like drunkard.
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November 9th, 2009, 02:45 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Modding loyalty question
You can copy any unit, infact, as far as I know--and an uncopyable one would be one that was set by the Devs.
Ashen Angels (attack friend and foe alike), Horrors (attack friendlies, and also disappear after a while), the Eater of the Dead...
So it's certainly possible to do it in a roundabout way...but as far as their being a tag for it, that's up in the air.
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November 9th, 2009, 12:00 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Modding loyalty question
The issue burnsaber is having is he is not sure whether the reason those units are "disloyal" is because they have some special tag that makes them attack allied units, or if it's because they're summoned as independents or some other strange mechanism. If someone wants to do some testing on the matter we could clear it right up.
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