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  #1  
Old October 20th, 2009, 03:29 PM
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Default Azure Mage & Initiate

Question for the experts:

The description for Azure Mages and Initiates states that they are "granted the ability to enter the deeps and can extend this power to others." I realize they are amphibians, but how do they extend this ability to others? Do units under their command gain the ability?

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Old October 20th, 2009, 03:58 PM

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Default Re: Azure Mage & Initiate

They may or this may be a hold over from Dom2 when all water mages allowed this. I believe there are still some units that kept that description.

If they do, it works like any water breathing item. Them & troops under their command.
Try it and see.
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Old October 20th, 2009, 04:26 PM
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Default Re: Azure Mage & Initiate

list of water mages who can bring other units underwater:

http://forum.shrapnelgames.com/showt...680#post661680
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Old October 20th, 2009, 04:58 PM
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Default Re: Azure Mage & Initiate

Quote:
Originally Posted by thejeff View Post
They may or this may be a hold over from Dom2 when all water mages allowed this. I believe there are still some units that kept that description.
Yeah, that's what the thread vfb linked to below said, as well.

Quote:
Originally Posted by vfb View Post
list of water mages who can bring other units underwater:

http://forum.shrapnelgames.com/showt...680#post661680
In one MP game, I'm MA Oceania. So my Capricorn commander is capable of taking units that normally can't enter water into the water? I ask, because there's nothing in the unit's description that states this.
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Old October 20th, 2009, 05:04 PM

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Default Re: Azure Mage & Initiate

This is definitely something that needs an icon.

Wish it had been added in the great Icon update however many patches back.
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Old October 20th, 2009, 09:33 PM
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Default Re: Azure Mage & Initiate

Quote:
Originally Posted by Mysterio View Post
Question for the experts:

The description for Azure Mages and Initiates states that they are "granted the ability to enter the deeps and can extend this power to others."
Back in Dominions_2 any water mages could bring units underwater and the higher the magic path of water the more units.

Unfortunately this was changed with Dominions_3 effectively neutering all AI land opponents(except a few) which already struggled when expanding into water provinces. And the few DOM_3 beta testers who "supposedly" care about AI opponents never did anything... I won't list names, because you know who you are. This is just one of many.
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