.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old October 19th, 2009, 01:04 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: The Movement Bug: An Arguement Against MP?

the spies bit could well be true - it seems to fit.
Reply With Quote
  #12  
Old October 19th, 2009, 07:09 AM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: The Movement Bug: An Arguement Against MP?

Like I wrote in another thread recently, I found out that two armies moving into each other can block out each other, so that neither moves. Whether it is a bug I do not know.
Reply With Quote
  #13  
Old October 19th, 2009, 12:25 PM

binarysolo binarysolo is offline
Corporal
 
Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
binarysolo is on a distinguished road
Default Re: The Movement Bug: An Arguement Against MP?

FWIW, I had some scouts in the capital too, though they got killed by patrolling Fomorians.

This makes me want to do some movement testing, though lemme see what other people have already done so I don't reinvent the wheel...
Reply With Quote
  #14  
Old October 19th, 2009, 03:41 PM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: The Movement Bug: An Arguement Against MP?

Quote:
Originally Posted by Raiel View Post
Finally, my intended victim has confirmed that he did attempt to attack my province from the target province and he was confused about why his armies didn't attack.
I think this is the explanation in this case. I have seen this many times. Two armies attacking each other obviously has a chance to cancel each others movement.
Reply With Quote
  #15  
Old October 19th, 2009, 04:15 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: The Movement Bug: An Arguement Against MP?

Yeah I think it happens a lot in SP because the AI just throws crap at you every turn. It's a bit sad that their army of 14 random chaffy guys can cause your larger elite troop force to sit still for a turn.

However I also think there's a move bug, in addition to that. Because I've had it happen when moving to an empty province.
Reply With Quote
  #16  
Old October 19th, 2009, 07:39 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: The Movement Bug: An Arguement Against MP?

Quote:
Originally Posted by Fantomen View Post
Quote:
Originally Posted by Raiel View Post
Finally, my intended victim has confirmed that he did attempt to attack my province from the target province and he was confused about why his armies didn't attack.
I think this is the explanation in this case. I have seen this many times. Two armies attacking each other obviously has a chance to cancel each others movement.
By "cancel each others movement" do you mean "cancel the movement of both armies"? When that occurs, it's the movement bug.

But like Sombre says, any piddly little army moving from A->B can stop the movement of a big army moving from B->A, if there is just one fight occurring in B. Each army has a chance to cancel the other's movement, by successfully moving into the other's province. If the turn resolves, and the big army stayed in B and the little army stayed in A, and everyone just sat around drinking tea and looking at flowers, that's the movement bug.

I also agree that the movement bug can rear its ugly head even when there is no visible enemy army, and it also shows up when there is an enemy army that does not have orders to move anywhere.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #17  
Old October 19th, 2009, 07:57 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: The Movement Bug: An Arguement Against MP?

I'd love to see a debug log of this bug. I may have to start playing my SP games with save game tool so I can try to rehost with debug on if it happens.

I was looking at the debug log in another thread about movement order but I haven't been able to generate the bug. I did get the case where the armies miss each other. Normally there's a "Move interrupted from x to y" line, but that didn't appear when they missed. I'm curious what it looks like when neither moves.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.