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  #1  
Old September 13th, 2009, 01:50 PM
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Default Units and spells herd

Hi everybody, guess who's back?
(ok, that sucked, but i had to)
In few days I will have to transfer to another town 'cause i have to go to university and be a good Student.
I was looking on some of my old pc's file when i found my old dominions mod and i decided to finish it.
This new version (0.4b) has a new pretender:
general practitioner Strandj
i almost finished it what i need are some suggestion for ability

Sthefen Strayndj

#newmonster 2292
#spr1 "./lord/Cthulhu_1.tga"
#spr2 "./lord/Cthulhu_2.tga"
#name "Doc. Strayndj"
#descr "Once Protector of this astral plane, the use of black become addictive, until a breaking point was reached. Now the doctor has left his position of sorcerer supreme to became a god"
#hp 30
#size 3
#prot 5
#mor 15
#mr 50
#enc 2
#str 10
#att 10
#def 15
#prec 15
#mapmove 3
#itemslots 15488
#flyng
#maxage 120
#startage 33
#pathcost 0
#illusion
#magicskill 4 5
#regeneration 5
#patrolbonus 5
#superiormagicleader
#poorleader

What else can i add?(oh, ofc i accepted suggestion about everything, keep in mind this is just an unit/spell package, nothing more)
(a good description is also wanted, i just suck at that kind o' stuff)
(do not pay attention to sprite, they are place holder)
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File Type: rar swan's herd.rar (72.3 KB, 255 views)

Last edited by Swan; September 24th, 2009 at 06:35 PM..
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  #2  
Old September 19th, 2009, 09:18 AM
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Default Re: Units and spells herd

ok the works is goin' on.
the 3/4 images that will be on the logo(have yet to decide which one to use, i would like your opinion(logo,image,image1))
But i have a problem: What is the command to set the starting design cost of a god?
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  #3  
Old September 19th, 2009, 10:30 AM

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Default Re: Units and spells herd

#gcost
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  #4  
Old September 19th, 2009, 02:02 PM

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Default Re: Units and spells herd

Also - where is this 'herd'?
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  #5  
Old September 19th, 2009, 02:52 PM
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Default Re: Units and spells herd

llamabeast- thanks.
sombre- herd is a very funny joke:
pack= is both a group of thing and a group of animal
herd= a group of animal
so i called it herd of unit instead of pack.
Or my knowledge of English just failed me?
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Old September 20th, 2009, 07:26 AM

Sombre Sombre is offline
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Default Re: Units and spells herd

No no, it's a very funny joke.
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  #7  
Old September 20th, 2009, 05:38 PM
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Default Re: Units and spells herd

ehi, it was 1.50 pm, you can't expect someone to be funny right after lunch.
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  #8  
Old September 20th, 2009, 06:55 PM
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Default Re: Units and spells herd

version 0.5 ready!
finished general pratictioner Straynj
finished Headhuntah, a great SC killer( at least it should be)
3 new weapons
bah, screw 0.5, this is version 0.55 aka "0.6--, which is just like a 0.6 with a maximum of 1, believe me mum" if you are a student.
The red stuff on the troll head is supposed to be a mowhack.
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  #9  
Old September 24th, 2009, 05:14 PM
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Default Re: Units and spells herd

ok,i have some dumb question
a) how can i choose the look of a site?
b) and how to choose the name?
c) can i make multipath site?
d) Can i create site that gives random magic booster?
e) in your opinion protoss pylon are air site?
g) will the chelsea win the champions league?
h) homemon e homecom can be used on site that belong to the independet or is uselss?
i)How to create terrain limitations? ex. this spell can only be cast on forest, this unit can be recruited only in coastal provinces.
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  #10  
Old September 24th, 2009, 06:32 PM
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Default Re: Units and spells herd

version 0.666 released!
A new site!
The begin of a new race!
From now you can find newest version of this hot-as-a-volcano(pretty much) stuff on the first post!
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