Re: Age of Adventurers - EA [victory for the humans]
Thats also part of the chaos. With "totally random" you can get some deadly or wasteful settings on an AI just as you can get some extremely beneficial ones.
The Semi-Rand options can help that. Or if a planned larger game were done then someone could design the AI to be abit more stable. Choose the god, magic, dominion, scales (such as non-moving gods to avoid arena god-kills). And add equip and units (such as priests to help avoid an early dominion-kill)
To me one of the joys of chaos is the surprises. As long as they are quick and easy to get into then I can put up with getting a bad one since I just quit and choose another. Im not much for forcing myself to play thru one that seems too stacked against me.
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