I can accelerate display of shots, but it not the decision of a problem. Will have to do " home rule ", that is inconvenient.
It is a defect, I in 50 % SPATGM of shots of the opponent see whence rockets fly. The cursor obligingly specifies that place.
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Campaign quickly enough moves ahead, as battles = 12 turn. Such fight easily quickly to finish.
Rules compact and simple.
For NATO all is very dramatic, but the USSR also worries. Much depends on plans of commanders-in-chief, it is a lot of variants for actions.
For example, American tank Co has caught up Soviet recon unit (BRDM-2.) Scouts have caused numerous aviation support (4 turn - 4 M1 Abrams lost) and now Americans would be glad to escape.
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