|
|
|
 |
|

September 28th, 2008, 04:49 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: New Nation: Travelers
Well you can change the overall image too of course.. I agree with Honey that your sprite work is great and it wouldn't hurt to show it 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

September 28th, 2008, 12:47 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: New Nation: Travelers
I like them a lot, Amos. Maybe if you shared them with a wider audience, you might feel better about them, once you got feedback.
__________________
You've sailed off the edge of the map--here there be badgers!
|

September 28th, 2008, 01:36 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: New Nation: Travelers
Only thing is this is again a freespawn nation if I put it in dom 3000 that will be the 3th (of total 7 then) with freespawn.. quite a diffent balance than the vanilla game.
I don't see why this nation couldn't have recruitables though I love the graphics and the general idea behind this nation but I've difficulty fitting it in dom 3000 directly.
Why aren't the followers of Ka sacred btw? Seems like it might be a thing for them.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

September 28th, 2008, 06:53 PM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Nation: Travelers
Quote:
Why aren't the followers of Ka sacred btw? Seems like it might be a thing for them.
|
I didn't want to make another "all holy" nation. The Travelers religion, if you can call it that, is working on a different dynamics (they are completely alien).
I've finished the basic structure for my new mod- "Dreamers" (Theran empire EA), and have all of the summons sprites ready. I'll probably release it when I have the summons integrated and all the descriptions done.
|

June 27th, 2009, 02:28 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: New Nation: Travelers
Just wanted to say that I think this is a really cool mod! Also, I was wondering if this mod increases the chances for indies to have special commanders? I was just playing a game with this mod and CBM 1.5 and was finding troll kings, sorceresses, etc. in indy provs, with gems and items.
Also, does your dominion spread normally? It seems like it doesn't.
|

July 4th, 2009, 09:01 AM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Nation: Travelers
I'm sorry. I haven't touched this mod in a while. So, I have no idea how the fix of the "immortal bug" affected this nation.
Quote:
Also, I was wondering if this mod increases the chances for indies to have special commanders?
|
No it doesn't.
Quote:
Also, does your dominion spread normally? It seems like it doesn't.
|
I think there are positive modifiers to the dominion spread in this mod, but I'm not sure. As I remember it, this nation is very dominion dependent. So, it's entirely possible that they get some boost in that area.
|

July 5th, 2009, 07:54 AM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: New Nation: Travelers
Quote:
Originally Posted by Amos
I'm sorry. I haven't touched this mod in a while. So, I have no idea how the fix of the "immortal bug" affected this nation.
|
What bug? I can't recall any bugs about the immortal tag.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
|

July 5th, 2009, 10:52 AM
|
Sergeant
|
|
Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
|
|
Re: New Nation: Travelers
Diseased immortal units used to die permanently. Most of the Traveler's immortal units are quite old.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|