|
|
|
|
|
June 22nd, 2009, 12:03 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Dom Spread in Turn Resolution Sequence
Baalz:
I am pretty sure that if immortal unit dies and is surrounded only by enemy provinces, but with friendly dominion, he will not really die, but be reborn. I have witnessed that recently. So only routing from assassination makes you dead.
|
June 22nd, 2009, 12:04 PM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Dom Spread in Turn Resolution Sequence
Hmm, didn't know about the retreating immortal units.
Good to know, makes it much easier to kill an immortal army, permanently.
EDIT: Or maybe not, damn you both, now I'll have to test it...
|
June 22nd, 2009, 12:14 PM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Dom Spread in Turn Resolution Sequence
I'm guessing Zeldor is probably right, since I don't remember where I got that idea.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
June 22nd, 2009, 12:38 PM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Dom Spread in Turn Resolution Sequence
I have definitely killed immortal Pretenders in the past by making them retreat. The battle report says the Pretender hasn't died, but the nation whos immortal Pretender has died gets a message saying XXX has died, and also the 'Call God' command is available next turn.
Attached is a test game showing the above.
|
The Following User Says Thank You to Calahan For This Useful Post:
|
|
June 22nd, 2009, 12:44 PM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Dom Spread in Turn Resolution Sequence
Ah, I just reread what Zeldor posted. As far as I know dying it only matters what the dominion you're fighting in is. Retreating, dominion (and thus immortality) is irrelevant if you've got no friendly province to retreat to. In dominion immortals (I think) only retreat if their side loses 80% hitpoints or the turn timer expires.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
June 22nd, 2009, 12:48 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Dom Spread in Turn Resolution Sequence
Huh, I didn't write it correctly, it was enemy immortal pretender routing with no friendly provs around and did not get permament death. I will maybe look later for a file.
|
June 25th, 2009, 06:23 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Dom Spread in Turn Resolution Sequence
Calahan suggests that an immortal can permanently die with no retreat.
I think that is true.
However, someone said an immortal retreating from an assassination attempt will also die. Is this confirmed?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|