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  #11  
Old March 24th, 2009, 06:03 PM
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Default Re: Jaguar Warriors and Afflictions

Your only hope is for the thread to stop getting bumped by the Wise *** Comments global that is in effect. But don't think of trying to Dispel, it was cast with 999 Users.
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  #12  
Old March 24th, 2009, 06:33 PM

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Default Re: Jaguar Warriors and Afflictions

Commenty commenty.
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  #13  
Old March 24th, 2009, 11:08 PM
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Default Re: Jaguar Warriors and Afflictions

(Sigh), I'm Soooooo glad I posted this so that we have some comic relief in an otherwise drab day.
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  #14  
Old April 27th, 2009, 08:00 PM

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Default Re: Jaguar Warriors and Afflictions

Quote:
Originally Posted by Gregstrom View Post
Some quick rules of thumb:
1: If a unit takes damage, it might get an affliction.
2: Base affliction chance = (damage/unit HP)X100 in %
3: Units with regeneration are much less likely to get afflictions.
4: Units with recuperation can recover from afflictions.
5: If you don't take damage, you won't get afflictions (barring special magical spells and effects)
And speaking of Jaguar Warriors:

6: When you change shape automatically, you have a chance to heal afflictions. This applies to Jaguar Warriors transforming to/from were form, to Oni transforming to/from spirit form, to Hydras losing heads, to Dragon pretenders reverting to human form, etc.

-Max
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  #15  
Old April 27th, 2009, 09:21 PM

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Default Re: Jaguar Warriors and Afflictions

In one game I had a diseased Jag warrior, and detached him from the army into the province. 20 or so turns after I was surprised seeing the jag still there, but healed up without disease.

Guess it was secondshape in action.
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  #16  
Old April 28th, 2009, 12:33 AM

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Default Re: Jaguar Warriors and Afflictions

Huh, weird. Were there any battles there in the interim? If not, I wonder whether he turned into his secondshape upon hitting 0 HP in man-form, and then immediately switched back or something. Weird, anyway.

-Max
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  #17  
Old April 28th, 2009, 02:02 AM
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Default Re: Jaguar Warriors and Afflictions

Ah yes - units with a secondshape that activates on death (and who revert to the original form after combat) react oddly to disease. The same sort of thing happens with Black Sorcerers, I think. When their normal form dies of disease the secondshape activates, but then they promptly revert to the original shape and have a chance to heal afflictions.
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