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  #31  
Old April 24th, 2009, 09:30 PM

chrispedersen chrispedersen is offline
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Default Re: Lychantrops' amulet effects on national heroes

Respectfully, I disagree. The first few turns I seem to get few gems. The last few turns I almost always get gems.
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  #32  
Old April 25th, 2009, 12:39 AM
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Default Re: Lychantrops' amulet effects on national heroes

Llamabeast is about right, if I remember one of lch's posts on the matter correctly. It was something like: at max hits you almost never get a gem, 1 or 2 hits below max and the chance increases, 3 or more hits below max and you always get a gem.
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  #33  
Old April 25th, 2009, 01:12 AM

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Default Re: Lychantrops' amulet effects on national heroes

But that was what *I* said... hit points matter.
I'm just curious if the chance to change might be affected by things other than that just mr.


It would be very cool if you were dying from disease and it saved you by turning you into a were....or troll
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  #34  
Old April 25th, 2009, 04:49 AM

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Default Re: Lychantrops' amulet effects on national heroes

You should put that astral standard on the guy, it decreases MR, so you should turn into werewolf faster.
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  #35  
Old April 25th, 2009, 07:53 PM

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Default Re: Lychantrops' amulet effects on national heroes

Something else gives you -2 mr -- void eye I think.

Would be an interesting test:

Stick the void eye, the standard on him...

Two variations: in a +3 magic 0 magic -3 magic - to see if the save is affected by the magic scale.
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  #36  
Old April 26th, 2009, 06:19 AM
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Default Re: Lychantrops' amulet effects on national heroes

Well, since magic scale already affects MR, the answer would be yes.
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  #37  
Old April 26th, 2009, 10:03 AM

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Default Re: Lychantrops' amulet effects on national heroes

Many item effects I am not convinced magic scale *does* affect save. Just as penetration boost items don't seem to affect item cast spells in some occassions
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  #38  
Old April 26th, 2009, 11:02 AM
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Default Re: Lychantrops' amulet effects on national heroes

Quote:
Originally Posted by JimMorrison View Post
I subbed into a game where the pretender (a Great Enchantress as well!) had the Champion's Trident. O.o

Then another where my Ghost King had the Boots of the Planes, and I didn't notice, and 2 turns later he got Lost in Time and Space - just after I grabbed his weapon for a tartarian.

I keep wanting to try out the Pebble suit, but I hate items you can't remove - maybe I decide later I want something else?

New spell! Blobform. Turns you into a Blob with no slots, so you can get cursed items off. Now, if only we could figure out how to change you back. o.O
I imagine you may already know this but you can wish for a two handed item if you are holding a cursed one handed item or Helm or Armor or boots and it will give you what you wish for and remove the cursed item. Doesnt work for Misc. items though unless of course you only have one Misc. slot

I like the Blobform idea though haha.
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