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  #11  
Old April 14th, 2009, 02:36 PM
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Default Re: Enemy Dominion + Luck/Misfortune

I haven't tested it out, just going on what KO said in a few different places, but I believe how this works (or at least how KO believes it works) is that the chance for a good/bad event works as suggested (enemy luck-3 gives you a large chance of a bad event), but the events are still locked to the actual scale. That is to say, having enemy luck-3 dominion will give you lots of bad events, but it won't unlock all the really nasty events that are dependent on misfortune-3, and though it greatly reduces the chances you still have a chance of the really good stuff unlocked at luck-3. So having enemy luck-3 dominion is bad, but not nearly as bad as actually having misfortune-3 in and of itself. If you really just cared about pushing the nastiest dominion possible without caring about the benefit to yourself misfortune-3 all the way...
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Old April 14th, 2009, 08:21 PM

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Default Re: Enemy Dominion + Luck/Misfortune

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Originally Posted by Baalz View Post
I haven't tested it out, just going on what KO said in a few different places, but I believe how this works (or at least how KO believes it works) is that the chance for a good/bad event works as suggested (enemy luck-3 gives you a large chance of a bad event), but the events are still locked to the actual scale. That is to say, having enemy luck-3 dominion will give you lots of bad events, but it won't unlock all the really nasty events that are dependent on misfortune-3, and though it greatly reduces the chances you still have a chance of the really good stuff unlocked at luck-3. So having enemy luck-3 dominion is bad, but not nearly as bad as actually having misfortune-3 in and of itself. If you really just cared about pushing the nastiest dominion possible without caring about the benefit to yourself misfortune-3 all the way...

I don't believe this to be true, Baalz, I believe that events are unlocked on a province by province basis.

A couple of easy ways to test: take a death-0 dominion, and a low dominion score with misfortune -3. Make a map with all death spreading special sites.

Run 100 turns. See if you unlock the noble dies and gives you a magic item event.
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  #13  
Old April 14th, 2009, 09:45 PM
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Default Re: Enemy Dominion + Luck/Misfortune

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Originally Posted by chrispedersen View Post
I don't believe this to be true, Baalz, I believe that events are unlocked on a province by province basis.
Perhaps I was unclear, this is what I meant. I believe the likelihood of random events is set by your basic scales for your pretender (order/luck) and is not influenced by the dominion scores in any given province. Once a random event is determined to occur for your nation it's randomly placed in one of your provinces, and the scales of that province are used to determine which event occurred. In a given province which has an enemy luck-3 dominion the chances of an event being bad are much higher than of an event being good. The set of possible events for that province is consistent with a luck-3 dominion (and whatever other scales are there), but it will be skewed heavily towards the negative end of that spectrum. This is not as bad as being skewed towards the negative end of events consistent with misfortune-3, but it is still considerably worse than neutral scales (there are still plenty of unpleasant things possible under luck-3).
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Old April 15th, 2009, 12:06 AM

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Default Re: Enemy Dominion + Luck/Misfortune

I got it. I just don't think its right.

I think its the opposite in fact.

I think each province is checked in standard dominions random order. After 4 events occur for that nation, no further provinces/events are checked.

Aneqdotally, as mictlan I often take luck 3. If I don't assert dominion, I usually get few events, even with large empires.
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  #15  
Old April 15th, 2009, 12:49 AM
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Default Re: Enemy Dominion + Luck/Misfortune

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Originally Posted by Illuminated One View Post
That imo means that if you have Order - Misf. having a single province with enemy Turmoil - Luck is good.

Chances for good/bad events should be 50/50 then and barbarians can be killed by PD.
Too me most of the good events are not that good. Ok, a handful of gems (which seems to be by far the most commong good event) are nice, yes. The bad OTOH genuinely seem to be pretty bad. Ok, so a witch curses a couple soldiers, who cares, but equally often the temple (which you most likely just built there to lower the hostile dominion) vanishes without a trace etc
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