.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old March 19th, 2009, 01:31 PM

Dreadnought Dreadnought is offline
Private
 
Join Date: Feb 2009
Posts: 14
Thanks: 3
Thanked 0 Times in 0 Posts
Dreadnought is on a distinguished road
Default The Tipping Point

Forgive me if this has been discussed elsewhere, but I am curious. After maybe 20 games or so I've noticed that at some point the AI seems to have had enough. Healthy squads start to Rout after a single casualty, and they don't often rally either. I call that the Tipping Point, and that got me thinking. Am I imagining it? What triggers this? It certainly feels realistic to me but I figgered I'd ask some guys who know this a Hell of a lot better than me

Thanks!
Reply With Quote
  #2  
Old March 19th, 2009, 02:24 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: The Tipping Point

Quote:
Originally Posted by Dreadnought View Post
Forgive me if this has been discussed elsewhere, but I am curious. After maybe 20 games or so I've noticed that at some point the AI seems to have had enough. Healthy squads start to Rout after a single casualty, and they don't often rally either. I call that the Tipping Point, and that got me thinking. Am I imagining it? What triggers this? It certainly feels realistic to me but I figgered I'd ask some guys who know this a Hell of a lot better than me

Thanks!
It can happen to your force too, if you suffer too badly.

The phenomenon is "force demoralisation", and can kick in at 60% of on-map forces destroyed/in rout/in retreat, though it usually happens more at the 75-80% level.

Once many formations have lost their leaders, then retreats etc can snowball from the lack of the leadership rally effect, leading to many healthy units retreating.

An actual wipe-out is not required - a general rout will do.

When your force is broken, rallying becomes more difficult, and events that cause suppression can be more unhealthy (extra S added for a casualty say). Arty fire will cause more S, and troops with high S in entrenchments are more prone to run from these even if no enemy is close. It applies to your entire army.

With the AI, once its force is broken and once all (or most sometimes) of the V-hexes are no longer in its control and there is none contested (Some healthy AI forces within 500m-1000m), it throws the towel in. After a couple of moves or so anyway (it is a random chance event). A human would need to manually retreat all off his baseline to trigger an early endgame here when in the same circumstances.

Andy
Reply With Quote
The Following 2 Users Say Thank You to Mobhack For This Useful Post:
  #3  
Old March 20th, 2009, 11:46 AM

Dreadnought Dreadnought is offline
Private
 
Join Date: Feb 2009
Posts: 14
Thanks: 3
Thanked 0 Times in 0 Posts
Dreadnought is on a distinguished road
Default Re: The Tipping Point

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Dreadnought View Post
Forgive me if this has been discussed elsewhere, but I am curious. After maybe 20 games or so I've noticed that at some point the AI seems to have had enough. Healthy squads start to Rout after a single casualty, and they don't often rally either. I call that the Tipping Point, and that got me thinking. Am I imagining it? What triggers this? It certainly feels realistic to me but I figgered I'd ask some guys who know this a Hell of a lot better than me

Thanks!
It can happen to your force too, if you suffer too badly.

The phenomenon is "force demoralisation", and can kick in at 60% of on-map forces destroyed/in rout/in retreat, though it usually happens more at the 75-80% level.

Once many formations have lost their leaders, then retreats etc can snowball from the lack of the leadership rally effect, leading to many healthy units retreating.

An actual wipe-out is not required - a general rout will do.

When your force is broken, rallying becomes more difficult, and events that cause suppression can be more unhealthy (extra S added for a casualty say). Arty fire will cause more S, and troops with high S in entrenchments are more prone to run from these even if no enemy is close. It applies to your entire army.

With the AI, once its force is broken and once all (or most sometimes) of the V-hexes are no longer in its control and there is none contested (Some healthy AI forces within 500m-1000m), it throws the towel in. After a couple of moves or so anyway (it is a random chance event). A human would need to manually retreat all off his baseline to trigger an early endgame here when in the same circumstances.

Andy

Can a force recover from this condition if enough routed/retreated troops rally?
Reply With Quote
  #4  
Old March 21st, 2009, 11:32 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: The Tipping Point

Of course.

Andy
Reply With Quote
  #5  
Old March 31st, 2009, 05:52 AM

serg3d serg3d is offline
Sergeant
 
Join Date: Jul 2005
Posts: 205
Thanks: 0
Thanked 0 Times in 0 Posts
serg3d is on a distinguished road
Default Re: The Tipping Point

Often AI have armored reserve on the edge of the board (or may be even off-board). Even with 60-80% forces routed this force can suddenly activate and hit you. If all visible AI force on the route, all V hexes taken and AI still didn't gave up you can expect armored strike form AI.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.