.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old March 22nd, 2009, 09:55 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default AI Playlist

Realise you guys have a lot on which is why I stopped putting forward my ideas but this might be relativly simple.
I think the AI plays through its bought units from first to last as in deciding what to do with in a game turn starts at AO then down.
This means the first units to move/fire are company leaders then platoon leaders followed by basic grunts. If the order was reversed the leaders would move/fire after other members of their unit meaning they will draw less op fire overall & so be in better shape to rally.

Just thought might move leaders first so others try & maintain contact for rally purposes, sorry.
Reply With Quote
  #2  
Old March 22nd, 2009, 01:48 PM

Ramm Ramm is offline
BANNED USER
 
Join Date: Oct 2006
Location: USA
Posts: 219
Thanks: 50
Thanked 0 Times in 0 Posts
Ramm is on a distinguished road
Default Re: AI Playlist

Quote:
Originally Posted by Imp View Post
Realise you guys have a lot on which is why I stopped putting forward my ideas but this might be relativly simple.
I think the AI plays through its bought units from first to last as in deciding what to do with in a game turn starts at AO then down.
This means the first units to move/fire are company leaders then platoon leaders followed by basic grunts. If the order was reversed the leaders would move/fire after other members of their unit meaning they will draw less op fire overall & so be in better shape to rally.
This is something I'm concerned with as well, anything that makes the AI a more realistic opponent is very welcome as far as I'm concerned.

Last edited by Ramm; March 22nd, 2009 at 01:49 PM.. Reason: )()()()()(
Reply With Quote
  #3  
Old March 23rd, 2009, 12:14 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: AI Playlist

Reversing the order of units moving/firing does present a more logical progression and it's an idea we'll look into during the summer and fall. We won't know if it's possible within the existing game struture until then

Don
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.