Re: Mod/Extension Posted
Baron:
Thanks for the info! This is exactly why I posted the Mod as Version 1.0 - to get this kind of feedback. Could you possibly post a short list of abilities that do no cross-over between facilities/components based on your tinkering and what other beta testers have posted in your forum? The way the documentation reads now, this is never explained, so it could save a lot of time for everyone. I did some preliminary testing on the "Combat Hit Dec" ability and the Resource Point Generation, but obviously I was not thorough enough. I apologize to anyone who wasted the time installing those specific mods, but this is all new to me and we are all learning the "undocumented features" at the same time!
Anyway, can any of you explain exactly what the .emp files do and how you can make them (or read them for that matter). I saw some posted on the Hyperion website and am curious how they effect the game.
P.S. - I would like to see how others are modifying their files, please post your mods and take a few minutes to explain how you did it (similar to the readme.txt in my mod). This not only helps others understand what you did (so they can offer pinpoint feedback like Baron) but it also serves as an educational tool for the rest of us.
[This message has been edited by Tampa_Gamer (edited 28 November 2000).]
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