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February 27th, 2009, 12:33 PM
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Scenario Editor Question - Exit Hexes
OK - I know there's a way to create a map exit hex for one side in a scenario.
How?
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
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February 27th, 2009, 01:07 PM
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Re: Scenario Editor Question - Exit Hexes
Quote:
Originally Posted by Suhiir
OK - I know there's a way to create a map exit hex for one side in a scenario.
How?
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No, there isn't.
All of a side's baseline hexes are automatically available to exit the map from. Just drive onto the base edge hex and next move the unit will be removed from the map.
Andy
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February 27th, 2009, 01:52 PM
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Re: Scenario Editor Question - Exit Hexes
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by Suhiir
OK - I know there's a way to create a map exit hex for one side in a scenario.
How?
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No, there isn't.
All of a side's baseline hexes are automatically available to exit the map from. Just drive onto the base edge hex and next move the unit will be removed from the map.
Andy
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Humm, I know I've played scenario's where you had a specific exit hex set. Often convoy type ones...start at one end of the map, move across it, exit the other end.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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February 27th, 2009, 05:32 PM
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Re: Scenario Editor Question - Exit Hexes
Quote:
Originally Posted by Suhiir
Humm, I know I've played scenario's where you had a specific exit hex set. Often convoy type ones...start at one end of the map, move across it, exit the other end.
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Then you were likely playing SPWAW. That version does have some more variable Victory Hexes.
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February 28th, 2009, 03:41 AM
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Re: Scenario Editor Question - Exit Hexes
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