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February 8th, 2009, 07:53 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
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Rivers
I have seen that in the random map generator there is the possibility of introducing rivers.
Is it only an eye candy or they have some influences on the game?
Thanks.
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February 8th, 2009, 08:11 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Rivers
try it
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 8th, 2009, 12:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Rivers
I know that flagging a province with the additional bit for "fresh water" in a province can allow for some special events such as flooding. I use that tag when rivers or ponds appear in a province.
I think it also makes it a possible target for some spells. It may have an effect on supplies and such but I dont remember. It might also affect poptypes.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 8th, 2009, 02:07 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Rivers
I could be wrong, but I was sure that the Fresh Water tag also increased the likelihood of Water sites, like Air/Earth in Mountains, etc.
Though really, I must say, I find the rivers in the MapGen to be the opposite of eye candy. They never follow province divisions, which took me a LOT of getting used to. It doesn't bother me anymore, but at first I thought they horribly marred the look of the map. Then I realized the MapGen doesn't tend to make pretty maps at all (they work and you can read them), and it's okay.
I always set rivers to ~200 or so, and when I "clean up" a randomly generated map for use, I pay close attention to what I consider sources of Fresh Water, and flag appropriately.
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February 8th, 2009, 02:13 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Rivers
Yes its interesting that the Dom3 generator makes provinces lines that are so wiggly, and rivers with no wiggle.
The Harbringer generator does rivers much better. It also draws borders down the center of the river without making them into water provinces which I praise his effort. But those maps are more work since you have to touch up the map with icons and such (for now).
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 9th, 2009, 05:20 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Rivers
Rivers provide provinces with fresh water and thus make provinces valid targets for some spells, I think it's similar to having a province next to a sea province. It also increases the income from said province, I think to 120%.
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The Following User Says Thank You to lch For This Useful Post:
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February 9th, 2009, 01:11 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Rivers
Do you mean it increases the average population? I've never noticed them (and in some regions there can be a lot of Fresh Water provinces on my maps) having anomalously high incomes.
I'd assume it's the same for Grassland, there is no actual income modifier, they just tend towards greater populations.
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February 9th, 2009, 09:06 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Rivers
Quote:
Originally Posted by JimMorrison
Do you mean it increases the average population? I've never noticed them (and in some regions there can be a lot of Fresh Water provinces on my maps) having anomalously high incomes.
I'd assume it's the same for Grassland, there is no actual income modifier, they just tend towards greater populations.
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No, there's a real difference in income. I think I've seen the actual numbers somewhere, and I think I remember that it was +20% or so for rivers.
I have searched a little and found only "fuzzy" answers:
Quote:
Originally Posted by Kristoffer O
Farms have higher populations. Most other terrains lower pops. Pop gives income. Large have higher pops. Small lower pops. Rivers have higher income, but can be flooded. Farms have lower res. Mountains and forests higher res.
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And read through this thread: http://forum.shrapnelgames.com/showthread.php?t=16797
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