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  #11  
Old January 25th, 2009, 05:05 PM

llamabeast llamabeast is offline
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Default Re: mass poptype set script

I think as I understand it you could get SemiRand to do exactly what you want Aezeal.
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  #12  
Old January 26th, 2009, 03:16 PM

Aezeal Aezeal is offline
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Default Re: mass poptype set script

sweet once I'm making a new map again I'll look into it.

Rdonj, if you are reading this...
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  #13  
Old January 26th, 2009, 04:45 PM

rdonj rdonj is offline
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Default Re: mass poptype set script

I'm reading it, but I've done too much work already to want to use it now. Bleh.
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  #14  
Old January 26th, 2009, 09:19 PM

Aezeal Aezeal is offline
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Default Re: mass poptype set script

I'm sorry, maybe if we need an even bigger map though
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #15  
Old January 26th, 2009, 10:07 PM

rdonj rdonj is offline
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Default Re: mass poptype set script

We almost do actually, with all the new nations. We're out of large planets.
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  #16  
Old January 26th, 2009, 11:00 PM

Aezeal Aezeal is offline
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Default Re: mass poptype set script

Well I you don't have to play with all nations
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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