.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old January 9th, 2009, 04:11 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Agartha: Golem Crafters

Yes, darkness would really make a difference against almost all nations.

Perhaps Caves and Deep Seas should get, if not darkness, then at least severe penalties for units without darkvision.
Reply With Quote
The Following User Says Thank You to Endoperez For This Useful Post:
  #22  
Old January 9th, 2009, 05:02 PM

Incabulos Incabulos is offline
Sergeant
 
Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
Incabulos is on a distinguished road
Default Re: Agartha: Golem Crafters

Hmm so what is special about cave provinces if not darkness? I thought cave provinces were (supposed) to be dark?
Reply With Quote
  #23  
Old January 9th, 2009, 06:23 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Agartha: Golem Crafters

It's a bug on the shortlist: Cave provinces are supposed to have automatic Darkness but it doesn't currently work. I like Endoperez's idea about Deep Seas being dark too, but that would be a design change and not just a bug fix.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #24  
Old January 12th, 2009, 11:30 PM

legowarrior legowarrior is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
legowarrior is on a distinguished road
Default Re: Agartha: Golem Crafters

So back on subject, what are some good dominion points for the Agatha. A high Dominion takes advantage of the cult ability, but is high production necessary? And how necessary is gold for the units? Extra gold is always a plus, but how does order stack vs. Turmoil and 3 luck?
Reply With Quote
  #25  
Old January 12th, 2009, 11:56 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Agartha: Golem Crafters

This is a really odd build, and is probably not for everyone, but I had a joint victory (my first win! or half win!) playing MA Agartha like this, so I will describe, in case it brings you any luck, or at least fresh ideas -

Dormant Great Enchantress, Dom4(!), E6/S6/N4, Order3/Misf2/Magic1 (I actually had Growth1/Misf3, don't ask, cause I don't know! It was my first MP signup.)

It's comical, as the bless ultimately does little for your statues (MR is okay for the little ones, but MR items do not stack with Astral bless on the Marble Oracles), and they are 0Enc and Lifeless, so do not benefit from E/N blessings. However, the bless is actually rather effective on your recruitables, and is very nice for your mages.

However, by the end of the game, I had up -

Gift of Health
Earth Blood Deep Well
Arcane Nexus
And some other global that slips my mind, I had Stellar Focus most of the game, but at the end I think it was Mother Oak.

Golem Cult is a fun novelty, but only helps under your own dominion, so it's a catch-22, since you will be fighting in enemy dominion a lot (especially with Dom4!). Your Golem Crafters can forge Water Bracelets, and then you can set them to Summon Earthpower, Acid Boltx4, which is devastating considering their low cost, and sacred status. This also gives access to Manifest Vitriol. A Marble Oracle with a Crown of Command can lead Vitriol Lions against Illithids, or anyone using heavy Astral spells for a completely Mindless troop, just give your Oracle a wand or a crossbow so he stays behind the Lions, and stack some MR gear on him.

Anyway, the game was a mess, but I won (well, half won!), and it just illustrates how sometimes you don't have to play towards a nation's obvious strengths, or even try to shore up their obvious weaknesses, to succeed.
Reply With Quote
  #26  
Old January 13th, 2009, 10:09 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Agartha: Golem Crafters

Quote:
Originally Posted by JimMorrison View Post
This is a really odd build, and is probably not for everyone, but I had a joint victory (my first win! or half win!) playing MA Agartha like this, so I will describe, in case it brings you any luck, or at least fresh ideas -

Dormant Great Enchantress, Dom4(!), E6/S6/N4, Order3/Misf2/Magic1 (I actually had Growth1/Misf3, don't ask, cause I don't know! It was my first MP signup.)

It's comical, as the bless ultimately does little for your statues (MR is okay for the little ones, but MR items do not stack with Astral bless on the Marble Oracles), and they are 0Enc and Lifeless, so do not benefit from E/N blessings. However, the bless is actually rather effective on your recruitables, and is very nice for your mages.

However, by the end of the game, I had up -

Gift of Health
Earth Blood Deep Well
Arcane Nexus
And some other global that slips my mind, I had Stellar Focus most of the game, but at the end I think it was Mother Oak.

Golem Cult is a fun novelty, but only helps under your own dominion, so it's a catch-22, since you will be fighting in enemy dominion a lot (especially with Dom4!). Your Golem Crafters can forge Water Bracelets, and then you can set them to Summon Earthpower, Acid Boltx4, which is devastating considering their low cost, and sacred status. This also gives access to Manifest Vitriol. A Marble Oracle with a Crown of Command can lead Vitriol Lions against Illithids, or anyone using heavy Astral spells for a completely Mindless troop, just give your Oracle a wand or a crossbow so he stays behind the Lions, and stack some MR gear on him.

Anyway, the game was a mess, but I won (well, half won!), and it just illustrates how sometimes you don't have to play towards a nation's obvious strengths, or even try to shore up their obvious weaknesses, to succeed.
yeah, sometimes it depends on who you sleep with =P
Reply With Quote
  #27  
Old January 13th, 2009, 04:44 PM

BesucherXia BesucherXia is offline
Corporal
 
Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
BesucherXia is on a distinguished road
Default Re: Agartha: Golem Crafters

Quote:
Originally Posted by Endoperez View Post
Yes, darkness would really make a difference against almost all nations.

Perhaps Caves and Deep Seas should get, if not darkness, then at least severe penalties for units without darkvision.
I think we can use a "50% darkness penalties" for these battlefields. i.e if a unit has at least 50% darkvision like the humans in LA, he fights perfectly. Otherwise, he should take penalties like 50% DV units under that spell.

This would also explain why oceania has not finished off Atlantis and Rlyeh in EA.
Reply With Quote
  #28  
Old January 13th, 2009, 04:50 PM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Agartha: Golem Crafters

I'll note that I tend to be much more 'traditional' with MA Agartha and take a very high Dominion and prioritize spreading Dominion.

Claymen are actually quite nice in your Dominion, as the bonus HP raises their Regeneration. I wasn't aware that the Marble Oracle could gain Leadership from Items... I'll have to use them now.

And, of course, if you take a Monolith, I believe it is affected by your Dominion. Given Teleportation, you can use the 'damage reflection' strategy with it quite nicely.
Reply With Quote
  #29  
Old January 13th, 2009, 05:01 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Agartha: Golem Crafters

I wish caves and deep seas were 50% or 100% dark but it's been on the shortlist forever now and it doesn't look like it will be 'fixed'. Even if it was, it would really only be in scenario style maps that you got human controlled agarthans in caves. Admittedly in any map with caves defined you'll get some indy DV units though, making them interesting in how you can tackle them.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.