@Redeyes:
Actually it is just an experiment (test game against myself 4 nations).

Anyway, E4 is for some Prot bonus, and Invulnerability or Blade Wind spam in mid-game. D7 boosts the natural Fear effect (which stacks well with its Awe coming from Dom10), and gives access to strong and not much fatiguing Shadow Bolts/Blasts in mid-game, Soul Vortex eventually, and of course Tartarians/Poison Golems in late game.

Pity I was planning on expanding by Troglodytes and instead found myself near my other nation Niefelheim (E9N9 blessed Jarls/Giants, thus immune to Fear and Awe), and didn't had any proper counter (didn't have time to mass Magma Children). The Pretender worked well in melee anyway, but died on turn limit and lost the equipment.
Casting a global with higher paths makes it more difficult to dispel
Curiosity speaking: Do you really have red eyes?
