.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old December 15th, 2008, 11:29 AM

Juramentado Juramentado is offline
Private
 
Join Date: Sep 2008
Posts: 37
Thanks: 4
Thanked 6 Times in 6 Posts
Juramentado is on a distinguished road
Default Modifying Unit Availability - Won't Stick?

Hi Everyone,

Hopefully the right sub-forum to post this thread.

I've been trying to modify some unit availability windows to spice up existing campaign/scenario gameplay. As an example, I'm trying to expand the availability of the Stryker MGS to 2001 instead of starting in July 2006. In MOBHack, I'm able to modify the base MGS entry correctly. But using the FIND function to get the additional MGS variants, like the MGS+ and CS versions, those I cannot change. They keep reverting back to the July '06 availability. Every time I changed a unit, I saved the file. Thoughts?

Thanks!
Reply With Quote
  #2  
Old December 15th, 2008, 11:58 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Modifying Unit Availability - Won't Stick?

Quote:
Originally Posted by Juramentado View Post
Hi Everyone,

Hopefully the right sub-forum to post this thread.

I've been trying to modify some unit availability windows to spice up existing campaign/scenario gameplay. As an example, I'm trying to expand the availability of the Stryker MGS to 2001 instead of starting in July 2006. In MOBHack, I'm able to modify the base MGS entry correctly. But using the FIND function to get the additional MGS variants, like the MGS+ and CS versions, those I cannot change. They keep reverting back to the July '06 availability. Every time I changed a unit, I saved the file. Thoughts?

Thanks!
It would probably be a good idea to save the current record's changes to RAM with the save (commit) button (F12 or the red tick mark on the tool bar) first.

See Mobhack Help->Tool Bar Buttons & Menu Items->Save Button paragraph

Otherwise your changes will have nil effect, and you will of course lose any uncommitted edits if you move onto a new record.

Saving to disk will only save off the RAM copy and so if you have not committed your edits to RAM, then nothing will change.

Cheers
Andy
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #3  
Old December 17th, 2008, 09:42 AM

Juramentado Juramentado is offline
Private
 
Join Date: Sep 2008
Posts: 37
Thanks: 4
Thanked 6 Times in 6 Posts
Juramentado is on a distinguished road
Default Re: Modifying Unit Availability - Won't Stick?

Thanks Andy - worked as advertised!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.