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  #61  
Old February 3rd, 2008, 09:28 PM
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Default Re: I need test subjects.

Keda Beast made unique (tnx to Sombre for showing me the uniques with the fewest number of attributes).
Raised blood price for some of the spells.
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  #62  
Old September 2nd, 2008, 10:26 AM
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Default Re: Horror Scourge.

Version 0.19

- Gave all Horrors (except for Keda Beast and Kurgi) stormimmune;
- Fixed "Night Terror" stats and added bloodvengeance 1, leper 2 and a raised cost of 44 gems;
- "Keda Beast" got barbed tail weapon;
- "Rift" got bloodvengeance 3.
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  #63  
Old September 2nd, 2008, 07:18 PM
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Darkwind Darkwind is offline
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Default Re: Horror Scourge.

Great mod! I haven't went to the endgame yet with this, but I'm sure I'll be in for some fun surprises when they do. The Rift particularly sounds fun with its summoning of hordes of Horrors and such to kill, well, everything not a Horror.

On a side note, how did you get Blood Vengeance? I didn't see any command for it in the manual, so I just sort of assumed it wasn't moddable.
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  #64  
Old September 2nd, 2008, 07:56 PM
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Default Re: Horror Scourge.

#bloodvengeance is a command that came with the new version.
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  #65  
Old September 2nd, 2008, 11:36 PM

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Default Re: Horror Scourge.

Just curious, has anyone else noticed when playing this mod that when you have multiple horrors in an army they'll attack each other as well as the enemy?
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  #66  
Old November 12th, 2008, 04:12 AM
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Default Re: Horror Scourge.

Version 0.20

Added domunrest 1 to the nation.
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