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May 25th, 2002, 09:52 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Hi, all--
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I really want to have supply lines, like keeping ships supplies with tangible supplies and having to protect these lines from cloaked invaders (i have been wanting to do this since C&C, and red alert came out). Then cloaking would have yet another use and tricky *** generals could relle start to kcik booty.
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In P&N v2.6 (currently being tested) I have made SE4 into a finite supplies game.
There are no quantum reactors, or resupply depots.
Bases have limited supplies as well, so you need to build in solar panels or send a tankership every now and then.
There are supersized solar panels for bases, with no tech requirements, so you can actually resupply your first ships in a low tech game.
When a ship runs out of supplies, they lost shields, weapons and movement, so supply lines are very important.
In addition, supplies represent physical ammo and fuel. Your DUCs will bleed supplies, but will cost next to nothing to build (small amount of minerals, no organics, single-digit radioactives)
Missile weapons are even more so.
Energy based weapons like the meson bLasters and Incinerator beams require only 1 or 2 supplies per shot.
Energy requirements are represented by radioactives cost (so the Meson bLasters are very expensive rad-wise), and people requirements are represented by organics cost. Psychic weapons, and biological stuff of any sort all require organics.
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