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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #31  
Old November 1st, 2008, 09:31 AM

rdonj rdonj is offline
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Default Re: Gem Valley - a SP MA mod

Heh.

I'm familiar with llamabeast's program, and it is quite useful. Once some mods I'm working on right now get sorted out I'm probably going to use it to ensure there are no errors. But unfortunately I'm pretty sure it wouldn't fix the current problem. If the way it sorted out the Warhammerama game is any indication, it works by taking several mods and combining them into a single multi-mod. It doesn't actually change the base mods.
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  #32  
Old November 3rd, 2008, 05:57 PM

rdonj rdonj is offline
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Default Re: Gem Valley - a SP MA mod

Just out of curiosity... have you ever had your mana spirits run away on you when it doesn't seem like they should? I'm getting the impression that mine were fearing themselves with their swords of vengeance, as in battle their morale would often drop for no reason I could see. Probably another cb issue, but I figure it couldn't hurt to bring it up.
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  #33  
Old November 3rd, 2008, 07:11 PM
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Edratman Edratman is offline
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Default Re: Gem Valley - a SP MA mod

rdonj,
It may have happened once. I did have one instance that the mana spirit fled but I never figured it out and didn't spend too much time on it because it was a single incident.
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