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  #21  
Old October 23rd, 2008, 04:27 AM

Bomshanka Bomshanka is offline
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Default Re: RanDom - SemiRandomizer and Dom3 random map gen...

Hi Gandalf

Thanks for your swift reply - I played around with it for a bit and i seems that if I keep below a total of around 90% it looks fine with these sizes
- and maybe it is true that memory could be an issue, though i've had a look at consumption and RanDom uses about 560.000KB at peak which is alot but I have 2 GB on this machine so it should not be a problem - what i found out also is that the mess-up is more significant if I minimize the program while generating...
Im not sure - but i managed to make a nice looking map after a couple of hours

/Bomshanka
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  #22  
Old October 23rd, 2008, 07:44 AM
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lch lch is offline
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Default Re: RanDom - SemiRandomizer and Dom3 random map gen...

I wouldn't be amazed if there are limits to the number of sprites that are drawn during random map generation.

Quote:
Originally Posted by Bomshanka View Post
Im not sure - but i managed to make a nice looking map after a couple of hours
You're crazy. The random map generator is known to be quite inefficient in places, I hope somebody comes up with something better soon. Would already help if you could decouple the separate phases from each other, but I guess that isn't really possible.
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