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  #11  
Old October 7th, 2008, 04:07 AM
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Default Re: Scout not able to move.

Quote:
Originally Posted by Omnirizon View Post
I set this in EVERY game. it should be default. I don't know why it isn't
I agree. It's so damn useful. And even province names IMHO.
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Last edited by Tifone; October 7th, 2008 at 04:21 AM..
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  #12  
Old October 7th, 2008, 06:25 AM
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Default Re: Scout not able to move.

I never use province names. They make the maps too busy.
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  #13  
Old October 7th, 2008, 06:45 AM

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Default Re: Scout not able to move.

Ooh yes, no province names for me. Definitely gets too crowded.

Connections are a must though.
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  #14  
Old October 7th, 2008, 07:32 AM

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Default Re: Scout not able to move.

I always turn on connections and income boxes.
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  #15  
Old October 7th, 2008, 07:55 AM
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Default Re: Scout not able to move.

Province names and connections are a must for me.
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  #16  
Old October 7th, 2008, 08:09 AM
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Default Re: Scout not able to move.

I find province names interesting for their flavour, and useful to understand immediately what is happening where, when I get random events - battles - talking with other players about borders... a bit of memorizing often occurs when you have the names always in your eyes while you plan/play your turn
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  #17  
Old October 7th, 2008, 09:37 AM
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Default Re: Scout not able to move.

Making it the default might be good since it would help new players.

But since I rarely use it now I would only want that if it was added as an option. So that people can turn it on/off as a default the way they can with windowed or full-screen mode, the click-sound volume, renaming, indept levels, Hall of Fame size, map settings etc. When I open Dom3 I have over a dozen defaults that I set automatically because I got tired of changing them for every game.
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Last edited by Gandalf Parker; October 7th, 2008 at 09:40 AM..
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  #18  
Old October 7th, 2008, 08:56 PM
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Default Re: Scout not able to move.

Hi, it could be that the scout isn't activated. You have to have the unit highlighted to issue orders to it.
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