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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old October 4th, 2008, 06:59 PM

VALIS VALIS is offline
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Default Re: New map: Hairmap

Quote:
Originally Posted by Tichy View Post
I played some turns on it. It's odd. There's something interesting about not knowing where anything else is at first (no 'world map' feel to it), but it gets a bit grating when you have to click through your own territory to remember what connects to what, especially since a lot of the connections are counter intuitive. (I'm guessing the connections are intended to evoke strands and follicles?)

A balance problem: if you make the "tips" of the hair wasteland, farmland up top, then start points will be all out of whack. Whoever gets placed in the top is at a great advantage, income-wise, and whoever's so unfortunate to end up at the bottom probably doesn't stand a chance, because all their land is worthless.

I do think you would have gotten a better reception if you introduced these maps as something unusual and different, instead of a replacement for traditional maps that disappointed you.

I'm not convinced by these, but the idea's interesting enough to try to make in a better balanced, more user-friendly form.
Well, it was my first attempt at making a map, ever. :-)

I think I'll try to add some sort of indicator over the picture as to where the borders actually are when I get time. Also, I can set at the bottom areas as 'no start'. Perhaps wasteland isn't needed, and they can just be 'resourceless'? I'll give it some thought and perhaps update it.
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  #22  
Old October 5th, 2008, 07:13 AM
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Edratman Edratman is offline
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Default Re: New map: Hairmap

If you want to introduce a new style of map similar to your 3 submissions, you will need to adapt a better strategy.

Start with a map that is only slightly offbeat to introduce the community to your maps. Then segue your way through a series of maps to your final objective as players develop a taste for your style.

No guarantee that this tactic will work, but DOM3 players are very familiar with brillant strategies that do not withstand the test of time. Besides, it is obvious that the start wholly unconventional plan you've used has not withstood first contact.
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