Quote:
Originally Posted by Tichy
I played some turns on it. It's odd. There's something interesting about not knowing where anything else is at first (no 'world map' feel to it), but it gets a bit grating when you have to click through your own territory to remember what connects to what, especially since a lot of the connections are counter intuitive. (I'm guessing the connections are intended to evoke strands and follicles?)
A balance problem: if you make the "tips" of the hair wasteland, farmland up top, then start points will be all out of whack. Whoever gets placed in the top is at a great advantage, income-wise, and whoever's so unfortunate to end up at the bottom probably doesn't stand a chance, because all their land is worthless.
I do think you would have gotten a better reception if you introduced these maps as something unusual and different, instead of a replacement for traditional maps that disappointed you.
I'm not convinced by these, but the idea's interesting enough to try to make in a better balanced, more user-friendly form.
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Well, it was my first attempt at making a map, ever. :-)
I think I'll try to add some sort of indicator over the picture as to where the borders actually are when I get time. Also, I can set at the bottom areas as 'no start'. Perhaps wasteland isn't needed, and they can just be 'resourceless'? I'll give it some thought and perhaps update it.