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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #71  
Old September 28th, 2008, 08:18 AM

Sombre Sombre is offline
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Default Re: New nation : Shangri La, Hidden City of the Secret Masters

Adding poison as #secondaryeffect has exactly the same effect as adding it as #secondaryeffectalways.

There may still be a mod solution. I will look at it today, right now in fact, with chameleon skink poisoned blowpipes. I think if I have a weapon with secondaryeffect of a 1 dmg weapon with the poison as a secondaryeffect of that, it might work out.

Honestly though I think secondaryeffect will always take effect if the target is hit, whether it's parried or not or breaks prot or not. The difference being secondaryeffectalways doesn't require a hit, so a big aoe effect will still go off even if the projectile completely misses, or the sword swing is dodged by the def stat.
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  #72  
Old September 28th, 2008, 10:23 AM

Aezeal Aezeal is offline
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Default Re: New nation : Shangri La, Hidden City of the Secret Masters

ow that is what I thought to.. requiring a hit.. you where talking about parry and I totally forgot (and didn't know) what it was about.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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