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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #71  
Old May 29th, 2008, 01:53 PM

Xietor Xietor is offline
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Default Beowulf -updated 3.17 [URL]http://www.mediafire.co

http://www.mediafire.com/?z1d4zsim9nx


Beowulf is a mod that gives MA Man a hero to start the game, Beowulf. In this most recent version, some other changes were made to make playing MA Man more enjoyable:

1. Crones-Their Old Age was reduced markedly.

2. A capital only commander, the Sacred Knight of Avalon, was added. Knights of Avalon get a map move of 3 and forest survival, but no commander of Man gets a map move of 3 and forest survival. An oversight?

3. Tower Guard-the description of the tower guard calls them the elite fighting force of man. They are slightly beefed up
but cost more gold and resources as well.

However, since the Tower Guard appears in the pd above 20, the boost to the Tower Guard is a de facto boost to the above 20 pd of Man.
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  #72  
Old August 1st, 2008, 05:57 AM

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Default Dom3Bak 0.90 Turn Autobackup Tool

Dom3Bak Forum Post

This is an auto-backup tool for Dominions games. You can restore and delete the backups from the tool interface.
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  #73  
Old August 28th, 2008, 02:10 AM
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Default Re: The Mod List (updated 24th feb)

Due to the forum change and the character limits per post introduced with it, this thread has become unmanageable in its current form. It will be unstickied and used as a discussion thread for a new Mod list thread. Expect the new thread to be built in the next few days.
  #74  
Old August 28th, 2008, 02:26 AM
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Default Re: The Mod List (updated 24th feb)

New mod list is up.
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  #75  
Old September 3rd, 2008, 10:11 AM
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Default Re: The Mod List (updated 24th feb)

Added Xietor's Kingdom of Avalon to the new Mod List in the Replacement Nations section.

If you have made and posted a mod that is not listed in the mod list yet and you want it there, sing out in this thread and I or one of the other moderators will add it there.
  #76  
Old September 3rd, 2008, 10:47 AM
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Default Re: The Mod List (updated 24th feb)

Could you please add my Hellgate mod.
  #77  
Old September 3rd, 2008, 11:13 AM
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Default Re: The Mod List (updated 24th feb)

Added, though the description is a little sparse, as I haven't looked at it.

It might be a good idea if people who want their mods posted wrote a short blurb about them and gave the full name (as in "Nation, Epithet").
  #78  
Old September 3rd, 2008, 12:01 PM

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Default Re: The Mod List (updated 24th feb)

Generally I took the description right out of the .dm file. Sometimes that wasn't practical, but most of the time it worked out ok. It would be helpful if people formatted their mods so they could be pasted straight in though, reducing the work of the list maker.

I'm really happy the mod list was brought onto this forum and is still being used!
  #79  
Old September 28th, 2008, 06:59 AM

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Default Re: The Mod List (updated 24th feb)

Edi - can you remove the link to the 'CBM versions of some nations' in the mod list?

I'd also appreciate it if you could remove all the "NOW AVAILABLE IN CBM FLAVOUR" bits I stuck on some mods. I have abandoned that project and I'll be doing something else instead.
  #80  
Old September 28th, 2008, 09:46 AM
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Default Re: The Mod List (updated 24th feb)

Done.
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