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  #21  
Old August 4th, 2008, 01:38 PM
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Endoperez Endoperez is offline
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Default Re: Mod - Polod

Quote:
Zeldor said:
I still think there must be some hidden beatiful name in the mythology that could fit the nation better
Oh, this is so true. I have the same problem with my take on Finnish myths.
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  #22  
Old September 17th, 2008, 06:19 PM

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Default Re: Polod

I will be playing this nation in a mod nations game soon. I shall give feedback.

Last edited by lch; September 17th, 2008 at 06:33 PM..
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  #23  
Old September 18th, 2008, 12:23 AM

Aezeal Aezeal is offline
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Default Re: Polod

ow on naming heroes, I have a name for a hero but the game puts a name (generated) infront of it. How do I avoid this? If I make a unit unique will that not happen anymore?

Can you create new lists of names btw?

I'm not so into all things with names actually but would like to know.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #24  
Old September 18th, 2008, 02:08 AM
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Default Re: Polod

As far as the number of nametypes goes, the modding manual (the new one) says there are 150 nametypes, of which 127 and 128 are reserved for player use. Everything else is used for something else. If you replace a nametype, then the things that have names from that type will use the replacement names. All the nametypes are listed in tables 12 and 13.
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  #25  
Old September 19th, 2008, 03:21 PM

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Default Re: Polod

Overall I am very impressed by this nation. It flew under my radar for a while, but it has a lot of good ideas, a strong cultural feel to it and of course, plenty of content. It's like a sister nation to Bogarus in many ways and a cousin to Ulm. As such it fits in the dom3 world extremely well.

However the descriptions could do with beefing up and bit and balance wise it's pretty off in a lot of ways.

Since I'm going to be playing a game with it this weekend that will hopefully be quite balanced, I'm going to make an alternate version of the mod which will be fairly heavily tweaked in terms of stats and play with that. If I have your permission I will then put the alternate version up on these boards and if you agree with any of the changes, you can take them as feedback ;]

I also might tweak a couple of things graphically. Very minor though, because overall the graphics are fine and fit dom3 well, while having a 'gritty' sort of feel to them. It's just the look of the special axe for instance that I might change.

The biggest change I will make is in making Pols more 'human', having str 11 hp 11 and berserk rather than str 13. This will be more pronounced in the MA version, as I suppose their lineage has been diluted a little more.
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  #26  
Old September 19th, 2008, 04:31 PM

Zeldor Zeldor is offline
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Default Re: Polod

Sombre:

I don't think berserk would fit that nation. Better to make them well-built men, not change whole concept.
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  #27  
Old September 19th, 2008, 05:29 PM

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Default Re: Polod

They already /all/ have berserk. I'm not changing that.
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  #28  
Old September 25th, 2008, 04:29 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Polod

I will investigate this mod tomorrow, especially after stopping laughing from seeing the incredible chicken rider.(I read the legend about the wizard and i strongly approve it, some folks can weave insane tales!)

pphhh....the...mighty...CHICKEN KNIGHT!

bwahahahahahaha
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