Quote:
Originally Posted by JaghataiKhan
Gold Shield, Boots of Behemoth, Shroud of the Battle Saint, Girdle of Might
Did I just make 4 SuperCombatwhatevers?! This was too easy! ALL ARAN WILL BE DEVOURED! BLOOD FOR THE BLOOD GOD!
That nation makes my bloody dreams come true.
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They aren't really the kind of supercombatants you'd see in multiplayer, because they can be killed by spells and aren't even that good at killing. But it's a good start.
Tramplers won't use their weapons, except against units they can't trample (i.e. as big as them, or bigger). Trampling works against chaff units, but since you have recruitable size 6 Chariots, I suggest replacing the boots of behemoth with, say, Winged Boots (Air 2).
Shroud of the Battle Saint can be nice, but giants don't need extra strength, and Blood Curse only comes into play when the giants die. You don't want that, so replace the shroud with something better. Try something lightweight, because extra encumberance is deadly, and flying in battle adds some fatigue. Rainbow Armor (Nat/Air) adds extra reinvigoration and magic resistance, so it's great if you can forge it.
As for weapon choice... life-draining is good, but without trample, the giants might need weapons who deal damage to an area. Fire Brand (E/F), Frost Brand (W) and Shadow Brand (D/E) are most commonly used AFAIK.