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August 30th, 2008, 07:30 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: RNap II
OK that was not so nice.. I'm an especially mean person but here I tried to be nice.You are the one with the mean post, ignoring the OP specific request not to post what you did (basicly his request was exactly the thing you say to me "just skip it and don't bother me with your mean thoughts."
/me slaps Herode on the head so his IQ drops even lower
PS since I AM an especially mean person your remark as such didn't offend me, just the sillyness of it.
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August 30th, 2008, 09:45 AM
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National Security Advisor
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Re: RNap II
I think he just misread your post Aezeal.
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August 30th, 2008, 10:08 AM
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Lieutenant General
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Re: RNap II
Considering the things he wrote down he should've double checked it.
Well let's not waste more of my precious mean words on this
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 31st, 2008, 08:55 AM
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Lieutenant General
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Re: RNap II
Chris sorry this discussion seems to have killed your thread, but considering all the reactions here and when you brought it up in the past I don't think it will a generally accepted way to agree on NAP's.
Don't let it stop you to try and get pplz to agree on a NAP like this in game though.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 2nd, 2008, 09:18 AM
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General
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Re: RNap II
So, if I read the example right, Arcosephale can attack immediately, but even once he has done so, Ermor can only fight defensively until turn 15? Cannot even try to retake lost provinces?
That's a huge penalty. And a strong motivation to get the other party to break the NAP, which could be fun. And of complaints and whinging on the threads, which is not.
Or did you mean only initiate, so that once Arco attacks, Ermor is free to attack at will? Which isn't so bad. Gives a fairly small disadvantage to the party breaking the deal, which is good.
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September 2nd, 2008, 09:20 AM
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Lieutenant General
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Re: RNap II
Thejeff, what you say is just a regular NAP right - once someone breaks it all agreements are off...
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 2nd, 2008, 09:34 AM
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Lieutenant Colonel
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Re: RNap II
Quote:
Or did you mean only initiate, so that once Arco attacks, Ermor is free to attack at will? Which isn't so bad. Gives a fairly small disadvantage to the party breaking the deal, which is good.
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I like this idea much more. Nice option indeed.
In this case Arco has more flexible position which is really a small and fair advantage.
Quote:
Thejeff, what you say is just a regular NAP right - once someone breaks it all agreements are off...
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No. NAP isn't supposed to be broken (immediate attack) if both people play fair. And if someone plays unfair NAPs have no sense at all.
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September 5th, 2008, 06:27 PM
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BANNED USER
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Join Date: May 2004
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Re: RNap II
Quote:
Originally Posted by ano
Quote:
Or did you mean only initiate, so that once Arco attacks, Ermor is free to attack at will? Which isn't so bad. Gives a fairly small disadvantage to the party breaking the deal, which is good.
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I like this idea much more. Nice option indeed.
In this case Arco has more flexible position which is really a small and fair advantage.
Quote:
Thejeff, what you say is just a regular NAP right - once someone breaks it all agreements are off...
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No. NAP isn't supposed to be broken (immediate attack) if both people play fair. And if someone plays unfair NAPs have no sense at all.
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Giving the party deciding to break the agreement a small penalty is indeed the point of the RNAP.
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September 5th, 2008, 10:52 PM
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First Lieutenant
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Re: RNap II
Quote:
Originally Posted by Herode
Well, I just wonder who will be foolish enough to sign a RNAP ?
And why would someone be interested in this ?
Moreover, the list of banned spells suffers the same drawback than the one discussed in the NAP thread : Strands, Forge, Nexus are not offensive and should not be in the list. Obviously, I won't never sign any NAP nor RNAP under such conditions.
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If he's got dominion over some of your land Strands is offensive!
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