|
|
|
|
July 24th, 2008, 09:17 AM
|
First Lieutenant
|
|
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
|
|
Acid Resistance?
Acid spells... are they resistable by Fire Resist, Cold Resist, either, both? Neither really make sense. Is it a non-elemental attack?
|
July 25th, 2008, 01:50 AM
|
|
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: Acid Resistance?
AFAIK, they aren't resistable at all. As is Banefire.
|
July 25th, 2008, 08:05 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Acid Resistance?
which is nice
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
July 29th, 2008, 03:09 AM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Damage/Resistance \'Exclusive\' system.
Years ago, when I was working on my own strategy games, I came up with the idea that damage types be assigned a number-say from 1-99-and that units could be resistant to 1 or more of these numbered damage types, but they'd only be specified by name, as flavour.
So for instance, damage type 1 would be "fire", damage type 2 would be "acid", and so forth. The name itself didn't mean anything beyond the number it was assigned to.
If you wanted a unit to have a new damage type that another unit wasn't resistant to, you'd just have it reference damage type '74' or whatever. It made it very easy to add new weapons into the game, and also to have an actual arms-race, since you'd have an advantage with a weapon that did damage # 74, until someone developed a corresponding armour #74, which would eventually happen.
Resistances would also tie into this system easily. You could have a unit that was 50% resistant to weapons doing damage #3, 25% resistant to damages 5-8, and 100% resistant to 9-14, but any other type of damage would do the maximum.
Ofcourse, this would further be modified by armour that negated damage, but the same basic system would still be used-a given armour might deduct 1 point of damage from weapon types 1-30, and then be resistant to 50% of the left over damage from weapons 5-45.
It might seem a little complicated, over just having a few named damage types, but it made incorporating new ideas into the game extremely easy, and also allowed some extremely specialized attributes into the system, without bogging it down into a million little house-rules.
__________________
You've sailed off the edge of the map--here there be badgers!
|
July 29th, 2008, 04:08 AM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Damage/Resistance \'Exclusive\' system.
OK. I'm confused now.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
July 29th, 2008, 04:15 AM
|
First Lieutenant
|
|
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
|
|
Re: Damage/Resistance \'Exclusive\' system.
Sounds pretty natural and elegant really, HoneyBadger.
|
July 29th, 2008, 05:42 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Damage/Resistance \'Exclusive\' system.
No-one ever really builds of a resistance, no matter how many times they drop, which is the beauty of it. You just get better at handling the effects.
|
July 29th, 2008, 05:50 AM
|
First Lieutenant
|
|
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
|
|
Re: Damage/Resistance \'Exclusive\' system.
Yay for alcohol tolerance!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|