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  #21  
Old July 14th, 2008, 03:02 AM
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Default Re: Things I would like changed

A way this could work, somewhat, would be if mages could be linked individually to spells that only they themselves could cast. So that when the nation as a whole researches say Thaumaturgy 6, your specific mage type (sorceress Suzie, let's say) gains a special spell that only unique sorceress Suzie can cast, above and beyond what generic mage Bob and all the other generic mages can cast, even if they have the same paths as Suzie. It would be sortof like weapons, where you assign general units an axe, for instance, but you assign a hero a special, unique axe that nobody else gets-except this axe only appears when a certain research prerequisite (which could still be 0) has been met.
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  #22  
Old July 14th, 2008, 03:29 AM
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Default Re: Things I would like changed

I would get crazy staying behind that ^_^
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  #23  
Old July 14th, 2008, 01:40 PM
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Default Re: Things I would like changed

Ability to transform Earth gems to resources.

Riches from Beneath as a dome-like spell that lasts for a number of turns, Alchemy option for transforming Earth gems into resources or a spell that takes, say, 20 Earth gems and gives the province in question 600 extra resources for next turn (unused resources are wasted). 30 resources per Earth gem is a hefty amount, but you also need to spend some money for the spell to be of any use.
I'm not sure how it'd work, but I think the spell would only give 300 resources in non-castled province. Still enough to recruit dozen indy heavy infantries or a handful of knights.


I like the last option most. It'd have to be an early spell, perhaps in Construction or Alteration. Construction 3 would be nice boost to MA Ulm in an early game: it'd basically drain their whole Earth gem reserve for two dozen heavy infantries or about 10 knights, and it would be useful in late game if an army was hit by Acid Rain and its armor destroyed.
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  #24  
Old July 18th, 2008, 12:50 AM
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Default Re: Things I would like changed

One other thing that I would like is "road building". What it would allow your troops to move thru forests/ hills without penalty. One sexier version would be called "infrastructure" that would do the same and increase the production/ money of the province. These spells would be national, based on the roman influence of the races that could cast it. Bwaha
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  #25  
Old July 18th, 2008, 01:23 AM
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Default Re: Things I would like changed

Dom:PPP Pythium had a special ability that allowed its troops to move farther than other nations' troops. I don't remember how movement worked back then; it might have been mapmove 1 for infantry and mapmove 2 for mounted units. Pythium built roads, and I think their armies could move one province farther than other nations.

DomII replaced that mechanic with unit-spesific mapmove value.
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  #26  
Old July 18th, 2008, 09:07 PM

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Default Re: Things I would like changed

All flyers and Pythium units had move 3, everything else mobile had move 2. The only terrain types were land and water, with water move capped at 1.
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