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  #1  
Old May 3rd, 2002, 11:37 PM

CredendoVides CredendoVides is offline
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Default Another newbie question :)

Could some one explain to me, perhaps in detail, what classifing a colony will do? Right now I have all the ministers on for facility construction on planets and I assume the classification influences what the ministers build, right? Could someone give me so more details about this? Like what buildings will be built in a military instalation. Also, is there any way to classify a planet as a resource storage facility or something?
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Old May 4th, 2002, 12:01 AM
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Default Re: Another newbie question :)

there is a colony types text file that details what will be built with each type. look at Default_AI_Construction_Facilities.txt under the AI\ folder.
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Old May 4th, 2002, 10:11 PM
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Default Re: Another newbie question :)

quote:
is there any way to classify a planet as a resource storage facility or something?
Under (F5) Colonies/Set Colony Type, you can add new types to the list.

If you don't want to have to do that every game, you can edit DefaultColonyTypes.txt to add more entries.

AFAIK, the AI won't use the new types you add; I'm not sure whether editing them into Default_AI_Construction_Facilities.txt would work.
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Old May 5th, 2002, 06:25 PM
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Default Re: Another newbie question :)

quote:
Originally posted by capnq:
AFAIK, the AI won't use the new types you add; I'm not sure whether editing them into Default_AI_Construction_Facilities.txt would work.


I have done this and the AI will use the new type, as long as there is a valid entry in the Default_AI_Construction_Facilities.txt or the corresponding (racename)_AI_Construction_Facilities.txt

I had created a storage compund for nothing but resource storage and a Multi-Resource Colony for those rare, but obtainable, large or huge, breathable atmosphere, 110% or more of all resources type, planets (I must mention that the AI didn't segregate breathable in the latter).
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