Re: Improvements for AI Opponents
Any AI suggestion which gets into too many IF's is out of the category of easy, and is unlikely to get done. The AI now is rather linear and general. In other words it does have an instruction on whether to build infantry ahead of cavalry or mages ahead of priests. But not IF Ermor and IF less than turn 10 and IF you already have the local provinces captured etc etc. It also has a list of spells to cast and a rating system to decide them but not alot of IF Ctis and IF your army is poison resistant and IF etc etc.
Hosting would get 5 times as long if all of the nations had a bunch of IF checks. The code-base is just not structured for doing such checks in a database manner. The only IFs that might get inserted are the real game-killers. The latest I would like to see put in is to keep Mictlan from killing itself out of the game in the first few turns by not choosing a scale and dominion setting that it needs to get started.
On the other hand, many of the IF this and IF that changes that people want directed toward a specific nation can be done by mod or map commands so we can "fix" individual nations the way we want in most cases.
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