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July 8th, 2008, 03:25 PM
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Corporal
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Join Date: May 2008
Posts: 61
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inherent items?
Many units come with items already on them and they get the benefits of these items, usually.
I noticed that the serpent assassin in LA pythium gets a serpent kryss to start off with but they have no poison resist. Forging and equipping a leader with a serpent kryss gives them 50% poison resist.
Is this working as intended? Do inherent items not give their side bonuses? If they dont, are there any other benefits that arent gained?
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July 8th, 2008, 03:53 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: inherent items?
Yes, they don't always get all of the item bonuses - in genegral, such units have the weapon or armor data, but not the magic item data, unless it's added to the monster. Some magic effects are in the weapon or armor data, and some are magic item effects. It's a known limitation.
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July 8th, 2008, 03:55 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: inherent items?
Magical items have two effects:
1) They (may) give the unit in question a new weapon or armor and
2) They (may) give the unit in question a new ability.
1 and 2 aren't related. Unit with a #weapon or #armor can't have 2.
The weapon can be life-draining, it can have area-of-effect damage, it can be a ranged one; the armor may be a shield, a helm or miscellanous like Cat Charm or the bracers.
The unit may get intrinsic resistance to simulate the item's effect, but in these cases giving them the actual item would stack with their intrinsic bonus.
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July 8th, 2008, 04:17 PM
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Corporal
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Join Date: May 2008
Posts: 61
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Re: inherent items?
Thanks for the help It does seem strange though..
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July 8th, 2008, 08:37 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: inherent items?
Endo explained the hell out of that mechanic. I think its ancestors probably felt the impact.
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July 9th, 2008, 01:00 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: inherent items?
lol
__________________
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