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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old June 28th, 2008, 06:25 PM
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Beorne Beorne is offline
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Default Hints on modded new nations

(it has been a while someone has posted this recurring question, unfortunately no one has found a good ranking method)

I am sure here around there are some wonderful new nations, but unfortunately it's not easy to discover the good ones from the forum and are too much to to try them well.

I prefer nations balanced (obviously) for mp, mantained (functioning with the latest patches) and original (i.e. not inpired by other fantasy settings like wh o lotr).

Thank you very much.
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  #2  
Old June 28th, 2008, 08:16 PM

Sombre Sombre is offline
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Default Re: Hints on modded new nations

It isn't for lack of a good ranking system. It's more that many modders and mod users don't want a ranking system.

I will say that non of my mods fit what you want, so I wouldn't bother with them.
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Old June 28th, 2008, 09:00 PM

BandarLover BandarLover is offline
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Default Re: Hints on modded new nations

Surely you jest, Sombre! You're nations are balanced (I believe some people play them in MP games), your nations are well maintained, and, well, ok you got me on the 'original' part only because you've done a few Warhammer nations, but Arga Dis!? Original. I'd even say your New Jomon and Ulm Reborn are original takes on the originals!

Don't listen to Sombre, Beorne. Try his mods out.

IMHO
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Old June 29th, 2008, 01:29 AM

Alderanas Alderanas is offline
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Default Re: Hints on modded new nations

Ya I would have to agree with Bandarlover Your mods are actually pretty original and very well made. I have enjoyed everyone of them that i have downloaded.
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Old June 29th, 2008, 07:00 AM

Sombre Sombre is offline
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Default Re: Hints on modded new nations

I don't think they're the kind of original this guy is after.
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