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April 26th, 2002, 04:06 PM
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Corporal
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Join Date: Apr 2001
Location: London, UK
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Seeing all at the end of game?
If all players agree is there any way to easily "freeze the game" and make everything your Empire is up to viewable by everyone? I suppose everyone could agree to enter partnerships with everyone else but it wouldn't show all ship designs, production queues etc.
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My SEIV code:SEIV code: L+++GdY$!-Fr-C-SdT++SfTCP+A---M-MP!R!-Pw++Fq++Nd*Rp-G++AuMm++
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April 26th, 2002, 04:22 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Seeing all at the end of game?
Just have everybody change their password to "GameOver", process a turn, and then distribute the savegame.
You can then log in as anyone, and see exactly what they're upto.
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April 26th, 2002, 04:28 PM
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Private
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Join Date: Mar 2001
Location: Virginia
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Re: Seeing all at the end of game?
Show all at the end would be a nice feature. Too many times a game has ended with a lot of head scratching - and no clue what happened. I really enjoyed the final turn review in SSI's Red Lightening (now obsolete) where you could log on as your opponent after someone had won and review the positions and status, and even the list of final scores in all categories in Flying Buffalo's Galactic Conflict was helpful. With SEIV, it ends and you're left wondering what you did right or wrong.
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April 27th, 2002, 04:09 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Seeing all at the end of game?
You mean you guys have actually finished games?
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April 27th, 2002, 04:38 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Seeing all at the end of game?
I've finished a few solo games by inadvertantly setting the victory conditions too low.
I've been wiped out in two or three PBW games, and had one end by mutual agreement.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 27th, 2002, 05:12 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Seeing all at the end of game?
I think they are talking of the game ending due to some Victory conditions in the setup. If the conditions were after ## years have elapsed it's easy to finish a game
As a related note, when you lose you know who killed you, but the "Last turn before your memory begins to fade" is totaly useless.
You shouldn't lose contact with everone, so you'd be able to at least say goodbye to the other players. You can't even see the "accept surrender" message in case you had surrendered.
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