.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old April 26th, 2008, 05:48 PM

superdestructo superdestructo is offline
Private
 
Join Date: Apr 2008
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
superdestructo is on a distinguished road
Default Re: Mod: The Eternal Legion - middle-age (late bet

Well, I raised the cost of Dark Lord because his ability to passively decrease unrest should allow you to maintain higher tax rates in your provences.

I don't have extensive knowledge about how the economics work, but if he costs 360 and is holy, that would mean he costs 180/15 = 12 gold per turn in upkeep. In the test I did, I was able to raise taxes to 120 % and keep unrest between 2 and 5% over about 12 turns. Don't remember the exact numbers, but many provinces would probably profit from the Dark Lord's presence.

He's also got incredible leadership skills (160/160/160) allowing him to transport an insane number of troops. Basically 480 troops for 360 gold. This 4:3 ratio is the same as ordinary commanders. (40 troops, 30 gold) Realistically, you'll probably never max out his troop capacity and he has only one inventory for items, but he also costs half as much in upkeep, is priest level 1, and decreases unrest.


About the undead summon version, you are probably right. I more or less forgot about him. He is basically just a commander version of the standard immortal undead cavalry. I would give him priest level 1, but im not sure about making standard immortals holy. I'll give him increased leadership skills and look into his cost. Trying to conserve units.



PS, Wauthan -
What was that about heroes? If you have some good ones, I could use them. Generally, i'm fairly lazy. Maybe you can tell by the frequency of my updates, but I do things by whim. I also make stuff mostly in paint because I am too lazy to work out all the components of photoshop. The thing that annoys me most is when it "blends" colors when saving as bitmap. There must be some way to turn that off!
Reply With Quote
  #12  
Old April 27th, 2008, 06:17 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Mod: The Eternal Legion - middle-age (late bet

Nice looking mod. I feel like starting another Mod Nations game...
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #13  
Old May 1st, 2008, 07:29 AM

Edratman2 Edratman2 is offline
BANNED USER
 
Join Date: Apr 2008
Posts: 33
Thanks: 0
Thanked 1 Time in 1 Post
Edratman2 is on a distinguished road
Default Re: Mod: The Eternal Legion - middle-age (late bet

I agree, it is a good mod. First class. Sprites are also very nice, and this is based on the orignal because I've not looked at the new ones.

I cannot comment on balance. I would not recognize true balance if it trampled me, twice. As a guess, I believe my analysis of a balanced nation is that it is weak.
Reply With Quote
  #14  
Old June 6th, 2008, 11:01 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Mod: The Eternal Legion - middle-age (late bet

By the way, your flag is really cool and unique. I love the way it looks when it sits on castles. Clever.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #15  
Old June 6th, 2008, 12:30 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Mod: The Eternal Legion - middle-age (late bet

Quote:
lch said:
Nice looking mod. I feel like starting another Mod Nations game...
Bear in mind we now have the overflowing magic paths bug to deal with when using several mod nations at once.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.