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  #21  
Old May 30th, 2008, 03:49 AM

MaxWilson MaxWilson is offline
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Default Re: Nation without recruitables

Quote:
HoneyBadger said:
You create a Pretender-I'd do immobile, but teleportable-who spawns off a particularly nasty SC-ready sacred unit, who then *also* spawns off a different, but still thuggable nasty sacred unit, who then spawns off a good commander, who spawns a heavy infantry trooper, who spawns an artillery unit, who spawns off...you get the idea.

Hmmm. Reminds me of Witchlight Marauders from Spelljammer.

Primary: Giant poisonous slugs that spew flames.
Secondary: I forget. Some kind of robotic tyrannosaurs?
Tertiary: Headless clay-men with swords for hands.

Primaries were themselves spawned by giant crocodile-headed spaceships. That would be your pretender.

-Max
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  #22  
Old May 30th, 2008, 04:52 AM
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HoneyBadger HoneyBadger is offline
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Default Re: Nation without recruitables

Wow, somebody else actually remembers Spelljammer?!?

Witchlight Marauders were an inspiration, yes, as was Amos's Insectoids. Infact I give full credit for being a genius to Amos, for coming up with the perfectly brilliant idea of mobile creatures who transform into immobile breeders. Very good, MaxWilson! I had both of those in mind, along with the movie Akira, a mod nation that Nerfix came up with (can't recall the name right now, and I'm too lazy/sleepy to look it up), Ego, the Living Planet, a 50s b movie I also can't think of the name of, and the Lesser Key of Solomon-a 17th century book on demonology.



I think the second stage of Witchlights were the 20 foot tall pincer-hand giants...


I've got way too much stuff in my brain.
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  #23  
Old May 30th, 2008, 07:28 AM

Maraxus Maraxus is offline
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Default Re: Nation without recruitables

I thought about making this.

After reading Chuck Noris facts.

A pretender that is virtually unstoppable and that is all ... maybe a fanboy - priest 1 - to build temples, but if you have to find an indep. Comander to make your prophet to build a temple in a province where you can recruit priests would be manageable, too.
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  #24  
Old May 30th, 2008, 07:56 AM

Aezeal Aezeal is offline
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Default Re: Nation without recruitables

true no real way to get priests with just a pretender --> correction you there is a prohet option.. you need one magic path you your pretender though to get the mages.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #25  
Old May 30th, 2008, 08:47 AM
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Edratman Edratman is offline
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Default Re: Nation without recruitables

I think the best way do to this would be to combine Aezeal's mod with a map mod giving a very powerful cheated pretender. Seraph, fully equipped, comes to mind. Maybe there is a better immortal, open to suggestion here. Not limited to existing pretender chassis for this effort. Maybe a lot of magic on it, but I'm unsure of that. Bless could only be used on Amazon troops and the rare Fir Blog. And of course, great scales.

I make you a map mod if you are interested. Choose a map from the "come-with-game" maps.

I will also need the nation number Aezeal used in his dm. file.

I do agree with everyone else, it sounds to me like it wouldn't be much fun.
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  #26  
Old May 30th, 2008, 08:51 AM

Aezeal Aezeal is offline
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Default Re: Nation without recruitables

for a challange try this with an imprisoned pretender
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #27  
Old May 30th, 2008, 09:55 AM

MaxWilson MaxWilson is offline
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Default Re: Nation without recruitables

Quote:
Aezeal said:
true no real way to get priests with just a pretender --> correction you there is a prohet option.. you need one magic path you your pretender though to get the mages.
Not entirely true. Aside from the possibility of hiring mercs to build your first lab, you could either 1.) find an indy mage with only randoms (doesn't require a lab--hoburg priest is an example), or 2.) take the lab from someone else. Either could be thematic, although it's obviously easier to have magic on your pretender.

-Max
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  #28  
Old May 30th, 2008, 10:14 AM
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Default Re: Nation without recruitables

Quote:
Aezeal said:
for a challange try this with an imprisoned pretender
You have got a cruel streak.
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  #29  
Old May 31st, 2008, 09:04 PM
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Makinus Makinus is offline
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Default Re: Nation without recruitables

Just got back from travel and catched up the thread...

Aezeal> tried your file and when i try to select a nation to play it came back with an error message: "myloadmalloc: ./mods/./Nomads and genies/EA_djiniibad_icon.tga" (im doing something wrong?)

I like the idea of some "generic" indys in the starting province... it would give a better feel for what i�m trying to do....

On an side note: would be too hard to do this in dominions 2? I ask because i only play dom3 in my main machine, as my notebook only can handle dom2...

I�ll reread the pdfs and see what i can do...
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  #30  
Old May 31st, 2008, 09:27 PM

Aezeal Aezeal is offline
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Default Re: Nation without recruitables

ow lol the icon file is still there.. delete that line I'd say
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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