Additions to FAQ.
Quote:
Twan said:
-Recruiting National Units away from home ????? Although the new provinces allow me to build most of my national units, none (except my original fortress) allows me to recruit Niefel Jarls and Niefel Gaints. Am I doing something incorrectly or are some units only able to be build in your initial province?
Yes.
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You can check which units are capital-only by right-clicking on any gem sites in your capital. If a site says "allows recruitment of X" you will not be able to build X at any other fortresses you build. This is useful if you're familiarizing yourself with a nation and/or deciding which nation to play--if you are a fan of recruitable-anywhere mages make sure you pick a nation whose mages are not capital-only.
Quote:
Twan said:
- Sword of Swiftness + Quicken Self ?!?!?!?!!?
Its 4 attacks, quickness doubles your attacks, no matter how many you get but you can still (iirc) only attack 1 square per round which is a max of 3 human sized kills.
This combo also double the normal number of !?!? in a rsolow title.
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Quickness also affects fatigue. W9 blessing means you act 50% more often and the spell Quickness means you act 100% more often. This means you accumulate fatigue 50% or 100% faster too (more attacks in a shorter period of time). This does not apply to weapons like the Sword of Quickness or dual-weapon attacks, which let you make two attack rolls during a single attack. In that case you accumulate fatigue only once per turn (unless you're using Quickness on top of that).
Does encumbrance matter?
Encumbrance affects how much fatigue you get from making melee attacks and spellcasting. As detailed in the manual, when your fatigue goes up your attack and defense go down (attack goes down by 1 per 20 points of fatigue, defense goes down by 1 per 10 points) and your Prot is effectively halved. (The manual has details, but at 45 fatigue many attacks will be vs. 1/2 Prot, and at 75 most attacks will be vs. 1/2 Prot.) This is why you may see some fairly tough, regenerating critters like squadrons of trolls cut through most of an army of chaff and then all suddenly evaporate--fatigue gets too high and suddenly they're taking more damage than they can regenerate.
What does 0 encumbrance mean?
Units with 0 encumbrance can fight in melee combat without accumulating any fatigue. Their melee encumbrance remains zero no matter how much heavy armor, shields, etc., they wear. They are subject to the usual armor encumbrance penalties when spellcasting though.
-Max