.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #41  
Old May 23rd, 2008, 04:25 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Death Magic on the Battlefield

The problem with gearing up mages to cast SB with high penetration is that you now have to try to arrange for the few geared up ones to cast it as many times as possible. Which means loading them up on death gems, because they will overspend. And then you're still only going to get 5 before the script runs out and they do something else. All that penetration gear won't help when they start spamming Raise Dead.

Unless I'm trying to get it to work on high MR targets, I'd much rather get more mages to cast it in the first round or two, which can be easily done with a death gem or 3 each, than a few to keep casting it. It's only D2. For anybody with death mages it's easy to get quite a few of them.
Reply With Quote
  #42  
Old May 23rd, 2008, 05:40 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Death Magic on the Battlefield

Quote:
Tyrant said:
There's a pretty short list of big AE blasto spells- Falling Frost, Falling Fire, Shadow Blast, Acid Rain, Blade Wind, Nether Darts, Magma Eruption and Astral Fire. Acid Rain is clearly superior, but rare's the mage that can do it. Among the rest it just depends on what you are fighting. Shadow Blast has some advantages- it works underwater, it does not work v undead, and it's AN damage.

The paralyze effect is also potentially nice.

Cloud of Death belongs on this list, too. Sauromancers love Cloud of Death.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #43  
Old May 23rd, 2008, 06:27 PM
Tyrant's Avatar

Tyrant Tyrant is offline
First Lieutenant
 
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
Tyrant is on a distinguished road
Default Re: Death Magic on the Battlefield

Quote:
thejeff said:
The problem with gearing up mages to cast SB with high penetration is that you now have to try to arrange for the few geared up ones to cast it as many times as possible. Which means loading them up on death gems, because they will overspend. And then you're still only going to get 5 before the script runs out and they do something else. All that penetration gear won't help when they start spamming Raise Dead.

Unless I'm trying to get it to work on high MR targets, I'd much rather get more mages to cast it in the first round or two, which can be easily done with a death gem or 3 each, than a few to keep casting it. It's only D2. For anybody with death mages it's easy to get quite a few of them.
You make a good point here, and it obviously depends on the
situation, but i generally prefer to use 4D mage scripted SB, SB, Drain Life, SB, Drain Life. It's pretty hard to get them to shoot 5 times unless you just flat load them down with gems. But, if you have a bunch of 2Ds and you are just trying to cover alot of frontage with a big alpha strike, your way would be better and i wouldn't use the penetration boosters for that.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.