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  #1  
Old May 20th, 2008, 02:38 AM

Sardia Sardia is offline
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Default BM+FQM bug

I found this bug. The autocomplete for colonizing ships does not work properly, it does nothing. If I restart, it skips over the colonizing module and fills up the armor.

The version number is 1.66 and balance mod 1.4a. The FQM is beta 13.
Has this ever happened to anybody else with other mods? Where is the autocomplete derived from? Is it simply problems caused by the multiple mods interacting with each other?

I followed the instructions on the FQM help page for combining the two mods.
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  #2  
Old May 20th, 2008, 03:08 AM
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Fyron Fyron is offline
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Default Re: BM+FQM bug

The design auto-completion comes from AI script designs. FQM has no part in such scripts.
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  #3  
Old May 20th, 2008, 08:04 AM
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Default Re: BM+FQM bug

The auto complete uses part of the AI's design script. Do you recall if you selected an AI minister style?
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Old May 21st, 2008, 04:34 AM

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Default Re: BM+FQM bug

Quote:
Captain Kwok said:
The auto complete uses part of the AI's design script. Do you recall if you selected an AI minister style?
I did not select an AI.
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Old May 22nd, 2008, 10:09 AM
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Default Re: BM+FQM bug

Does the auto complete function design other ship types correctly?
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Old May 22nd, 2008, 04:07 PM

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Default Re: BM+FQM bug

Yes. I've only seen it affects the 3 planet colonizing ship types.
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