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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old May 20th, 2008, 08:52 AM
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Twan Twan is offline
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Default Spell modding #spec

Has someone explored the #spec command for spell modding and know the numbers for things like
- magic resistance negates *easily*
- defense negates

or other conditions not listed in the modding.pdf ?
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Old May 20th, 2008, 10:13 AM
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Default Re: Spell modding #spec

Dr Praetorius has made some kind of ultimate spell-modding guide, but I'm not sure where to download this. He hasn't attached it in the modding tools thread, at least. I don't have them with me ATM, but I think he had figured out more #spec values than are mentioned in the manual, but not nearly all of them.
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Old May 20th, 2008, 11:43 AM

Maraxus Maraxus is offline
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Default Re: Spell modding #spec

defence negates isn't possible I think.

Magic resistence negates easily was supposed to be 16777216, I have in my documents (I think this was correct).

Let me upload that stuff ... I think it's that from Dr. Praetorius, Endoperez mentioned. Don't know, if it's the latest version, though.
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File Type: zip 607915-555265-spells_310.zip (63.7 KB, 106 views)
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Old May 20th, 2008, 11:50 AM
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Default Re: Spell modding #spec

Thanks, I've found the original here
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